Skip to content
Video & Audio
Skill

/long-form-continuity-bible

Use for ongoing multi-shot, episodic, sequel, or continuation work that needs strong character, environment, prop, and tone consistency over time.

BOOST
From plugin
nolanxai
2.1k20 skills
Install
$ npx -y skills add nolanx-ai/nolanx.ai --skill long-form-continuity-bible --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/long-form-continuity-bible

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use for ongoing multi-shot, episodic, sequel, or continuation work that needs strong character, environment, prop, and tone consistency over time.

SKILL.md

long-form-continuity-bible.SKILL.md
name: long-form-continuity-bible
description: Use for ongoing multi-shot, episodic, sequel, or continuation work that needs strong character, environment, prop, and tone consistency over time.
tags:
  - continuity
  - consistency
  - world-bible
  - episodic
  - sequel
  - character-bible
agents:
  allow:
    - planner
    - script_writer
    - image_designer
    - image_edit_agent
    - video_designer
    - flf_video_designer

Long-Form Continuity Bible

Use this skill whenever the request continues prior work or depends on strong visual continuity.

Goals

  • Keep identity, world state, and visual language stable across shots and sessions.
  • Prevent drift in costume, anatomy, environment layout, prop design, and tone.
  • Prefer explicit continuity constraints over implicit memory.

Continuity Checklist

Track and preserve:

  • character identity anchors: face shape, hair, silhouette, costume, damage state, age cues
  • prop anchors: weapon form, material language, glow behavior, carried side, scale
  • location anchors: layout, atmosphere, palette, weather, time-of-day, destruction state
  • motion anchors: direction of travel, body orientation, current action phase
  • tone anchors: contrast, saturation, lens language, pacing style

Working Rules

  • If continuing from previous shots, explicitly state what must not change.
  • If transformation occurs, describe the before/after state and the irreversible steps between them.
  • If a scene changes location or time, mark it as a deliberate transition rather than silent drift.
  • Reuse named world assets consistently.
  • Preserve battle damage, dirt, blood, cracks, smoke, or energy residue unless story logic clears them.

Reference Hierarchy

Use references in this order: 1. prior formal shot continuity when directly continuing action 2. world-audition videos for stable character/prop/location identity 3. locked written continuity notes 4. only then fresh generation freedom

Failure Modes To Block

  • same character but different face or costume silhouette
  • weapon or prop mutates without story reason
  • environment resets between consecutive beats
  • palette and lighting jump without narrative cause
Read more
Ships withnolanxai

Open-source long-runtime multi-modal agent infrastructure for filmmaking. NolanX is the system behind nolanx.ai.

Get the whole plugin

Other skills on nolanxai.