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Video & Audio
Skill

/environment-scene-extraction-bible

Use for location-first, no-human, and scene-bible workflows that need stable environment naming, spatial continuity, lighting logic, and clean world extraction without character contamination.

BOOST
From plugin
nolanxai
2.1k20 skills
Install
$ npx -y skills add nolanx-ai/nolanx.ai --skill environment-scene-extraction-bible --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/environment-scene-extraction-bible

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use for location-first, no-human, and scene-bible workflows that need stable environment naming, spatial continuity, lighting logic, and clean world extraction without character contamination.

SKILL.md

environment-scene-extraction-bible.SKILL.md
name: environment-scene-extraction-bible
description: Use for location-first, no-human, and scene-bible workflows that need stable environment naming, spatial continuity, lighting logic, and clean world extraction without character contamination.
tags:
  - environment
  - scene-design
  - location
  - no-human
  - worldbuilding
agents:
  allow:
    - planner
    - script_writer
    - image_designer
    - video_designer

Environment Scene Extraction Bible

Use this skill when the location is the subject.

Scene Rules

  • Name each environment specifically, not generically.
  • Describe foreground, midground, background, and atmosphere.
  • Lock time of day, weather, light direction, and dominant materials.

Continuity Rules

  • Reuse the same landmark set across adjacent scene beats.
  • If the world changes, state exactly what changed: damage, weather, occupancy, or lighting.
  • Keep scale readable with architecture, terrain, debris, or horizon cues.

No-Human Rules

  • Explicitly exclude people when the brief is environment-only.
  • Remove stray body parts, silhouettes, crowds, and ambiguous human traces unless story requires them.

Avoid

  • generic empty-room language
  • relabeling the same location every shot
  • mixing incompatible weather or time states
Ships withnolanxai

Open-source long-runtime multi-modal agent infrastructure for filmmaking. NolanX is the system behind nolanx.ai.

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