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Video & Audio
Skill

/dialogue-performance-blocking

Use for dialogue scenes, emotional performance beats, actor blocking, lip-sync-driven moments, and character interaction with clear emotional progression.

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nolanxai
2.1k20 skills
Install
$ npx -y skills add nolanx-ai/nolanx.ai --skill dialogue-performance-blocking --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/dialogue-performance-blocking

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use for dialogue scenes, emotional performance beats, actor blocking, lip-sync-driven moments, and character interaction with clear emotional progression.

SKILL.md

dialogue-performance-blocking.SKILL.md
name: dialogue-performance-blocking
description: Use for dialogue scenes, emotional performance beats, actor blocking, lip-sync-driven moments, and character interaction with clear emotional progression.
tags:
  - dialogue
  - performance
  - blocking
  - acting
  - lip-sync
  - emotion
agents:
  allow:
    - planner
    - script_writer
    - video_designer
    - flf_video_designer
    - tts_designer

Dialogue Performance Blocking

Use this skill when scenes depend on acting, emotional readability, or conversational power shifts.

Goals

  • Make dialogue playable on screen.
  • Tie performance to body behavior, gaze, tempo, and framing.
  • Keep lip-sync and emotional arcs aligned.

Performance Design

For each line or vocal beat, define:

  • objective: what the character wants right now
  • subtext: what they really mean or hide
  • emotional vector: suppressing, exploding, seducing, pleading, threatening, breaking
  • body behavior: stillness, pacing, turn-away, advance, recoil, grip, glance, breath pattern
  • facial behavior: eye lock, jaw tension, micro-smile, swallow, flinch, blink rhythm

Blocking Rules

  • Characters should move because of changing power, pressure, or vulnerability.
  • Stillness can be stronger than motion if it intensifies dominance or dread.
  • Repositioning should mark a beat change.
  • Camera proximity should reflect intimacy, threat, shame, revelation, or collapse.

Dialogue Scene Rules

  • Avoid long neutral talking heads.
  • Every line should either attack, defend, reveal, conceal, or break.
  • Add reaction beats and silence when they sharpen power dynamics.
  • For short-form drama, compress emotional transitions so each beat is screen-legible quickly.

Lip Sync / Voice Rules

  • If a line is specified, preserve the exact spoken line unless user requests rewrite.
  • Mouth motion should be continuous and readable across the full beat when dialogue is sustained.
  • Performance intensity should match the physical state of the character.
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Open-source long-runtime multi-modal agent infrastructure for filmmaking. NolanX is the system behind nolanx.ai.

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