/web-shader-extractor
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use
$ npx -y skills add nexu-io/motion-anything --skill web-shader-extractor --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/web-shader-extractor
Context preview
The summary Claude sees to decide when to auto-load this skill.
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use
SKILL.md
web-shader-extractor.SKILL.mdname: web-shader-extractor
description: |
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated
gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a
standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use
when the user points at a site's visual effect and wants to reproduce/port/replay it, especially
complex GPU effects our vanilla recipes don't cover.
triggers:
- "extract this shader / webgl effect"
- "port this webgl background"
- "reproduce this canvas effect"
- "把这个网站的 webgl/shader 效果扒下来"
- "复刻高斯泼溅 / gaussian splatting"
- "gpu 背景效果 港口"
od:
mode: prototype
surface: web
platform: desktop
category: animation-motion
upstream: "https://github.com/lixiaolin94/skills"
design_system:
requires: falseweb-shader-extractor (install-on-demand companion)
> This is a **thin wrapper**. The upstream skill has **no open license**, so motion-anything cannot > redistribute its code — it is fetched on demand instead. Everything below is motion-anything's own > description; the implementation lives upstream.
What it does
Locks onto a page's rendering surface (WebGL/WebGPU/Canvas), records shader / resource / render-graph / timing / input evidence, builds an evidence-matched local baseline, then projectizes it into a standalone runnable. This is the right tool for the "复杂网页效果 (WebGL / 高斯泼溅)" need that our 2D compositor deliberately does not draw — see `WEBGL.md`.
How to invoke
1. If not already installed, fetch it (one-time, needs network):
npx skills add https://github.com/lixiaolin94/skills --skill web-shader-extractor
2. Then follow that skill's flow against the target URL / effect. 3. Bring the extracted effect back as a background layer in an HTML artifact; motion-anything adds the surrounding tasteful motion.
Note for maintainers
If lixiaolin94/skills adds a permissive license, vendor it here properly (like `skills/web-clone`) so it ships offline with the product. Until then, keep this wrapper. Upstream: https://github.com/lixiaolin94/skills
Read more
name: web-shader-extractor
description: |
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated
gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a
standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use
when the user points at a site's visual effect and wants to reproduce/port/replay it, especially
complex GPU effects our vanilla recipes don't cover.
triggers:
- "extract this shader / webgl effect"
- "port this webgl background"
- "reproduce this canvas effect"
- "把这个网站的 webgl/shader 效果扒下来"
- "复刻高斯泼溅 / gaussian splatting"
- "gpu 背景效果 港口"
od:
mode: prototype
surface: web
platform: desktop
category: animation-motion
upstream: "https://github.com/lixiaolin94/skills"
design_system:
requires: falseweb-shader-extractor (install-on-demand companion)
> This is a **thin wrapper**. The upstream skill has **no open license**, so motion-anything cannot > redistribute its code — it is fetched on demand instead. Everything below is motion-anything's own > description; the implementation lives upstream.
What it does
Locks onto a page's rendering surface (WebGL/WebGPU/Canvas), records shader / resource / render-graph / timing / input evidence, builds an evidence-matched local baseline, then projectizes it into a standalone runnable. This is the right tool for the "复杂网页效果 (WebGL / 高斯泼溅)" need that our 2D compositor deliberately does not draw — see `WEBGL.md`.
How to invoke
1. If not already installed, fetch it (one-time, needs network):
npx skills add https://github.com/lixiaolin94/skills --skill web-shader-extractor
2. Then follow that skill's flow against the target URL / effect. 3. Bring the extracted effect back as a background layer in an HTML artifact; motion-anything adds the surrounding tasteful motion.
Note for maintainers
If lixiaolin94/skills adds a permissive license, vendor it here properly (like `skills/web-clone`) so it ships offline with the product. Until then, keep this wrapper. Upstream: https://github.com/lixiaolin94/skills
A project in the nexu.io · Open Design family — the same team's take on motion. If motion-anything clicks for you, Open Design is where the full agent-era design studio lives. Describe the feeling — your AI ships the animation.
Repo: nexu-io/motion-anything
Other skills on motion-anything.
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Open skill - /gsap-frameworks
Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for
Open skill - /gsap-performance
Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
Open skill - /gsap-plugins
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin,
Open skill - /gsap-react
Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
Open skill - /gsap-scrolltrigger
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for
Open skill

