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Skill

/interview-me

Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.

BOOST
From plugin
finding-unknowns
35214 skills
Install
$ npx -y skills add Neeeophytee/finding-unknowns-skills --skill interview-me --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/interview-me

Context preview

The summary Claude sees to decide when to auto-load this skill.

Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.

SKILL.md

interview-me.SKILL.md
name: interview-me
description: Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.

Interview me

Brainstorming is over and there are still gaps between the user's map and the territory. Close them by asking, one question at a time, starting with the questions whose answers would change the most.

Steps

1. Read everything already established: the request, any spec, any prototypes, relevant code. Do not ask about things that are already answered. 2. Build a private list of open ambiguities and sort by blast radius:

  • **First: architecture-changers** — answers that would alter the data model, the interfaces, or the overall approach.
  • **Then: behavior definers** — edge cases, failure modes, defaults, permissions.
  • **Last: polish** — naming, copy, cosmetics. Often not worth asking; propose and move on.

3. Ask exactly one question per turn. For each: give the context that makes it matter, offer 2-3 concrete options with your recommendation, and accept "you decide" as an answer you then own. 4. Every few questions, checkpoint: restate what has been decided so far in one tight list, so drift dies early. 5. Stop when the remaining unknowns are cheaper to discover during implementation than to ask about now, and say that out loud. End with the final decision list, ready to paste into a plan.

Guardrails

  • One question at a time means one. No question bundles.
  • Never ask a question whose answer is discoverable from the codebase; go look instead.
  • If an answer contradicts an earlier decision, flag the conflict immediately rather than silently taking the newest answer.
Read more
Ships withfinding-unknowns

14 installable skills that help your coding agent find what you don't know — before it gets expensive to fix. The map is not the territory. Your prompt is a map; the codebase and the real world are the territory.

Get the whole plugin

Other skills on finding-unknowns.