agent-interface-design
Design tools, scripts, and CLIs that an agent will call, so the interface teaches its own use instead of a wall of prose and…
Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the user can only recognize what they want by seeing it — visual design, UX flows, naming, tone — or asks to brainstorm or prototype before building.
$ npx -y skills add Neeeophytee/finding-unknowns-skills --skill brainstorm-prototypes --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/brainstorm-prototypesContext preview
The summary Claude sees to decide when to auto-load this skill.
Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the user can only recognize what they want by seeing it — visual design, UX flows, naming, tone — or asks to brainstorm or prototype before building.
name: brainstorm-prototypes description: Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the user can only recognize what they want by seeing it — visual design, UX flows, naming, tone — or asks to brainstorm or prototype before building.
The user has unknown knowns: criteria they can't verbalize but will recognize on sight. Finding those during prototyping is cheap; finding them mid-implementation is expensive, because small spec changes can mean drastically different code. Give them things to react to.
1. Establish scope first: what is being decided (layout? approach? data model? tone?) and what is explicitly out of scope. One decision per round. 2. Produce 3-5 variations that are **wildly different, not shades of the same idea**. If two variations would get the same reaction, replace one. 3. Make them cheap and disposable:
4. Label each variation with the belief it bets on ("this one assumes density beats whitespace"), so the user's reaction reveals the underlying criterion, not just a preference. 5. Collect reactions, then verbalize what was learned: "you consistently rejected X, which suggests the real requirement is Y." That sentence is the deliverable — it becomes part of the spec.
14 installable skills that help your coding agent find what you don't know — before it gets expensive to fix. The map is not the territory. Your prompt is a map; the codebase and the real world are the territory.
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