agent-interface-design
Design tools, scripts, and CLIs that an agent will call, so the interface teaches its own use instead of a wall of prose and…
After a working session, produce a report on what changed plus a quiz the user must pass before merging. Use when the user asks "what did we actually do," wants to review a large change, or invokes a quiz before merge.
$ npx -y skills add Neeeophytee/finding-unknowns-skills --skill change-quiz --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/change-quizContext preview
The summary Claude sees to decide when to auto-load this skill.
After a working session, produce a report on what changed plus a quiz the user must pass before merging. Use when the user asks "what did we actually do," wants to review a large change, or invokes a quiz before merge.
name: change-quiz description: After a working session, produce a report on what changed plus a quiz the user must pass before merging. Use when the user asks "what did we actually do," wants to review a large change, or invokes a quiz before merge.
After a long session the agent has often done more than the user realizes, and a diff only shows surface. Behavior lives in how the change interacts with existing code paths. The user should merge only what they can pass a quiz on.
1. Build the report first, in four short sections:
2. For long sessions, offer the report as a single self-contained HTML page with the quiz at the bottom — it reads better than a wall of markdown. 3. Then the quiz: 5-8 questions targeting what would bite an unaware maintainer.
4. Grade honestly, one round at a time. For each miss, explain the right answer AND flag it: a miss is either a gap in the user's model or a sign the change is too clever — say which. 5. Pass = merge-ready. Fail = point back to the specific report sections to reread, then offer a fresh variant quiz. Do not soften the bar; the whole point is that unread changes don't ship.
14 installable skills that help your coding agent find what you don't know — before it gets expensive to fix. The map is not the territory. Your prompt is a map; the codebase and the real world are the territory.
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