agent-interface-design
Design tools, scripts, and CLIs that an agent will call, so the interface teaches its own use instead of a wall of prose and…
Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.
$ npx -y skills add Neeeophytee/finding-unknowns-skills --skill implementation-plan --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/implementation-planContext preview
The summary Claude sees to decide when to auto-load this skill.
Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.
name: implementation-plan description: Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.
A plan's job is not to prove you thought of everything. It's to put the reversible-but-expensive decisions in front of the user while changing them is still free. Order the plan by likelihood-of-tweaking, not by build order.
1. Open with a three-line summary: what is being built, the approach chosen, and the single riskiest assumption. 2. **Section 1 — Decisions you'll probably want to tweak.** Data model changes, new type interfaces, API shapes, anything user-facing. For each: the choice made, one alternative considered, and what changing it later would cost. 3. **Section 2 — Known unknowns and how the plan absorbs them.** Where ambiguity remains, state the default that will be taken and the signal that would trigger a pivot. A plan that admits its unknowns survives contact with the territory; one that doesn't just breaks quietly. 4. **Section 3 — The mechanical work.** Refactors, wiring, migrations, tests. Compress this; the user trusts you here and reviewing it is a waste of their attention. 5. End with the review request: the 2-4 specific items you want a yes/no or a pick on before starting. 6. If the plan is more than a screenful or the user prefers visual artifacts, offer it as a single self-contained HTML page — sections collapsible, tweakable decisions pinned to the top.
14 installable skills that help your coding agent find what you don't know — before it gets expensive to fix. The map is not the territory. Your prompt is a map; the codebase and the real world are the territory.
Design tools, scripts, and CLIs that an agent will call, so the interface teaches its own use instead of a wall of prose and…
Test a consequential technical assumption with a small, falsifiable experiment before committing to an approach. Use when a plan…
Surface the user's unknown unknowns before work starts. Use when the user is entering an unfamiliar codebase area, an unfamiliar…
Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the…
After a working session, produce a report on what changed plus a quiz the user must pass before merging. Use when the user asks…
Audit the instructions an agent already carries — CLAUDE.md, AGENTS.md, skills, tool descriptions — for contradictions,…