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Skill

/implementation-plan

Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.

BOOST
From plugin
finding-unknowns
35214 skills
Install
$ npx -y skills add Neeeophytee/finding-unknowns-skills --skill implementation-plan --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/implementation-plan

Context preview

The summary Claude sees to decide when to auto-load this skill.

Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.

SKILL.md

implementation-plan.SKILL.md
name: implementation-plan
description: Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.

Implementation plan

A plan's job is not to prove you thought of everything. It's to put the reversible-but-expensive decisions in front of the user while changing them is still free. Order the plan by likelihood-of-tweaking, not by build order.

Steps

1. Open with a three-line summary: what is being built, the approach chosen, and the single riskiest assumption. 2. **Section 1 — Decisions you'll probably want to tweak.** Data model changes, new type interfaces, API shapes, anything user-facing. For each: the choice made, one alternative considered, and what changing it later would cost. 3. **Section 2 — Known unknowns and how the plan absorbs them.** Where ambiguity remains, state the default that will be taken and the signal that would trigger a pivot. A plan that admits its unknowns survives contact with the territory; one that doesn't just breaks quietly. 4. **Section 3 — The mechanical work.** Refactors, wiring, migrations, tests. Compress this; the user trusts you here and reviewing it is a waste of their attention. 5. End with the review request: the 2-4 specific items you want a yes/no or a pick on before starting. 6. If the plan is more than a screenful or the user prefers visual artifacts, offer it as a single self-contained HTML page — sections collapsible, tweakable decisions pinned to the top.

Guardrails

  • If a genuinely better approach appears mid-planning, present the pivot as its own decision — don't silently re-plan.
  • Keep it reviewable in minutes. A plan too long to read gets skimmed, and skimmed plans hide bad decisions.
  • The plan should leave room for improvisation during implementation; over-specified plans fail exactly where the territory disagrees with the map.
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Ships withfinding-unknowns

14 installable skills that help your coding agent find what you don't know — before it gets expensive to fix. The map is not the territory. Your prompt is a map; the codebase and the real world are the territory.

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