hz-android-2d-porting
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile…
Provides the complete metavr (Meta VR CLI) reference for Meta Quest and Horizon OS development — installation, device setup, command discovery, MCP server mode, documentation search, app deployment, device testing setup, audio control, screenshots, and performance analysis. Use
$ npx -y skills add meta-quest/agentic-tools --skill metavr-cli --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/metavr-cliContext preview
The summary Claude sees to decide when to auto-load this skill.
Provides the complete metavr (Meta VR CLI) reference for Meta Quest and Horizon OS development — installation, device setup, command discovery, MCP server mode, documentation search, app deployment, device testing setup, audio control, screenshots, and performance analysis. Use
name: metavr-cli license: Apache-2.0 description: >- Provides the complete metavr (Meta VR CLI) reference for Meta Quest and Horizon OS development — installation, device setup, command discovery, MCP server mode, documentation search, app deployment, device testing setup, audio control, screenshots, and performance analysis. Use when the user needs to install metavr, asks what commands are available, needs CLI syntax help, or wants to know what metavr can do. allowed-tools: Bash(metavr:*) Bash(hzdb:*) Bash(npx:*)
metavr (Meta VR CLI) is a CLI for Meta Quest and Horizon OS development. It wraps ADB and Meta developer APIs into higher-level commands for device management, app lifecycle, documentation lookup, screenshots, audio control, test-device preparation, MCP integration, and Perfetto performance analysis.
Keep this `SKILL.md` as the routing layer. For exact flags and complete command syntax, use the generated full CLI reference in `docs/hzdb.md` or run:
npx -y metavr --markdown-help
Requires Node.js 20 or newer.
Invoke via `npx`:
npx -y metavr --help npx -y metavr --version
`npx` is the recommended path: it always pulls the latest published version, so you don't end up running an outdated global install. Examples in the rest of the documentation use the bare `metavr` command for brevity — substitute `npx -y metavr` for any of them.
Alternatively, install metavr globally using:
npm install -g metavr
If you install globally, update regularly with `npm update -g metavr`. Use `npx -y metavr` when you want the latest published version without depending on a global install.
Before using on-device commands:
1. Enable **Developer Mode** on your Quest (Settings > System > Developer) 2. Enable **USB Debugging** when prompted 3. Connect your Quest to your computer via USB-C
Verify the connection:
metavr device list
If no devices appear: try a different USB cable (data-capable, not charge-only), accept the USB debugging prompt on the headset, or connect wirelessly with `metavr device connect <ip>`.
Use progressive disclosure:
1. Start with this skill for command groups and common workflows. 2. Open a focused reference file when the user is working in that area. 3. Use `docs/hzdb.md` or `metavr --markdown-help` for exact flags, arguments, and less common subcommands.
Current top-level command groups:
| Group | Use for | |---|---| | `adb` / `shell` | Low-level ADB-compatible commands and direct device shell access | | `app` | Install, list, launch, stop, clear, inspect, and detect the foreground app | | `asset` | Search Meta's 3D asset library | | `audio` | Read volume, set volume, mute, and unmute device audio | | `capture` | Capture screenshots from a connected headset | | `config` | Read, write, reset, and list metavr configuration | | `device` | List/connect devices, wait for ADB state, inspect controllers, configure test devices, run health checks, and manage proximity | | `docs` | Search/fetch Meta Quest docs and API reference entries | | `files` | List, pull, push, remove, and create directories on the device | | `log` | View recent device logs; use `adb logcat` for advanced filters and streaming | | `mcp` | Start or install the metavr MCP server for AI tools | | `perf` | Capture, open, analyze, query, compare, and manage Perfetto traces |
metavr includes a built-in MCP (Model Context Protocol) server with ~40 tools that enable AI agents to interact with Quest devices programmatically.
Add this command to any MCP configuration to use the MCP server:
metavr mcp server
The server exposes tools for device management, app lifecycle, performance trace analysis, documentation search, file operations, and 3D asset search.
Install MCP configuration into other AI tools:
metavr mcp install cursor metavr mcp install claude-desktop metavr mcp install vscode
For project-local agent setup, install the MCP config into the current repository:
cd your-project metavr mcp install project
This is the best default when a coding agent already has repository access on the host machine and should be able to call metavr tools from that project.
If you are building a Quest-native developer tool or pairing a Quest headset UI with a host-side coding agent, keep the architecture simple:
and metavr tool calls
prompt capture, status, and approval
integration is explicit and travels with the repository
# 1. Verify the current docs before coding against an API or workflow metavr docs search "spatial sdk panel" metavr docs fetch https://developers.meta.com/horizon/documentation/... # 2. Build and deploy your app ./gradlew assembleDebug metavr app install app/build/outputs/apk/debug/app-debug.apk metavr app launch com.example.app # 3. Observe on-device behavior metavr log --tag MyApp metavr capture screenshot -o latest.png # 4. Prepare a stable test device when running repeatable tests metavr device health-check metavr device configure-testing setup # ...run tests... metavr device configure-testing restore
metavr wraps ADB and provides higher-level commands. You do not need to use `adb` directly for most Quest development tasks. metavr handles device selection, provides structured output, and adds Quest-specific functionality (screenshots via metacam, Perfetto trace analysis, doc search) that raw ADB does not support.
If you need raw shell access to the device, use `metavr shell` or `metavr adb shell`.
Use `docs/hzdb.md` for gen
Agentic skills and tools for Meta Quest and Horizon OS development.
Repo: meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile…
Upgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. Use when updating SDK versions or fixing…
Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout,…
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when…
Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app…
Analyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame…