hz-android-2d-porting
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements. Use…
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
Claude Code
$ npx -y skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources --agent claude-code
Codex
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a codex -y
Cursor
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a cursor -y
Gemini CLI
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a gemini-cli -y
GitHub Copilot
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a github-copilot -y
OpenCode
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a opencode -y
Windsurf
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a windsurf -y
name: hz-unity-tmp-resources license: Apache-2.0 description: Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
Use this skill automatically when any of the following are detected:
Every step below runs through `unity-cli` against an open Editor — no C# required. Confirm one is reachable first, and pass `--project-path <proj>` when more than one may be running:
unity status --format json # look for state "ready"
Connecting, `--project-path`, and Safe Mode recovery are covered by the **`unity-cli`** skill. On a Unity MCP server instead, see [references/unity-mcp-fallback.md](references/unity-mcp-fallback.md).
unity command find_assets --type TMP_Settings --format json unity command find_assets --name "LiberationSans SDF" --format json
`find_assets` needs **at least one** of `--type` / `--name` / `--label` — with none it fails *"At least one of type, name, or label is required."* Any one of them is enough on its own; `--search_in` only narrows the scope and is optional.
Read `data.result.count`; `0` for both means the resources are **not imported**. If they are found, stop here — no action needed.
Two ways `count: 0` is *not* an error, so always judge on `count` rather than `success`:
`success` with `count: 0` — which is exactly the "not imported" signal here.
**IMPORTANT**: The TMP import opens a modal Unity dialog that requires manual user interaction. It cannot be fully automated.
unity command menu --path "Window/TextMeshPro/Import TMP Essential Resources"
After executing, **you MUST**:
1. Tell the user: "The Import Unity Package dialog has opened in Unity. Please click the **Import** button, then let me know when it's done." 2. **Wait** for the user to confirm before proceeding. 3. Do NOT assume import succeeded without confirmation.
The modal blocks the Editor, so expect this request to time out or return late — that is the dialog waiting on the user, not a failure.
After the user confirms, re-run the checks and require both assets to exist:
unity command find_assets --name "LiberationSans SDF" --format json unity command find_assets --type TMP_Settings --format json
A non-zero `count` for both is the bar. If either is `0`, the import did not complete — do not proceed to UI work. Editor import is only half the story: after deploying, confirm text actually renders with `metavr capture screenshot` (pink/magenta text means the TMP shaders need a reimport — see Troubleshooting).
Force a reimport of the TMP shaders. This one needs C# (there is no reimport command), so run it via `run_script` with the file outside `Assets/`:
// AgentScripts/ReimportTmpShaders.cs
using UnityEditor;
public static class ReimportTmpShaders
{
public static string Run()
{
var guids = AssetDatabase.FindAssets("t:Shader TextMeshPro");
foreach (var guid in guids)
AssetDatabase.ImportAsset(AssetDatabase.GUIDToAssetPath(guid), ImportAssetOptions.ForceUpdate);
return $"Reimported {guids.Length} TMP shaders.";
}
}unity command run_script --file AgentScripts/ReimportTmpShaders.cs --entry ReimportTmpShaders.Run --format json
`--file` resolves against the project root, and keeping the script outside `Assets/` means writing it triggers no asset import or domain reload.
If `Window/TextMeshPro/Import TMP Essential Resources` is not available:
unity command package_add --identifier com.unity.textmeshpro --confirm true --wait true --format json unity command package_list --scope installed --format json # verify
`--wait true` blocks until the package resolves. A successful add forces a recompile and domain reload, so treat anything after it as a **separate** command rather than chaining in one script.
This skill handles **importing TMP resources**. For VR-specific UI configuration (canvas setup, text sizing, viewing distances), use the **meta-quest-ui** skill after TMP resources are imported.
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