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/hz-simpleperf-debug

Profiles Meta Quest and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. Use when diagnosing whether an app is CPU-bound, memory-bound, or I/O-bound on Quest devices.

From plugin
meta-vr
17629 skills1 hook1 MCP
Install
$ npx -y skills add meta-quest/agentic-tools --skill hz-simpleperf-debug --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/hz-simpleperf-debug

Context preview

The summary Claude sees to decide when to auto-load this skill.

Profiles Meta Quest and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. Use when diagnosing whether an app is CPU-bound, memory-bound, or I/O-bound on Quest devices.

SKILL.md

hz-simpleperf-debug.SKILL.md
name: hz-simpleperf-debug
license: Apache-2.0
description: Profiles Meta Quest and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. Use when diagnosing whether an app is CPU-bound, memory-bound, or I/O-bound on Quest devices.
allowed-tools: Bash(metavr:*) Bash(hzdb:*)

Simpleperf Debug Skill

When to Use

Use this skill when you need hardware-level CPU performance insights on Meta Quest devices:

  • Classifying whether an app is CPU-bound, memory-bound, or I/O-bound
  • Finding CPU hotspot functions consuming the most cycles
  • Measuring kernel vs userspace CPU overhead per thread
  • Identifying cache-thrashing or branch-prediction issues
  • Supplementing Perfetto trace analysis with hardware PMU counter data

This skill complements `hz-perfetto-debug`. Perfetto shows *what* your app is doing over time. Simpleperf shows *where* the CPU is spending hardware cycles — cache misses, branch mispredictions, and instruction throughput that Perfetto can't see.

VR Performance Context

Quest devices run on mobile ARM SoCs with strict thermal and power budgets. CPU-bound apps hit frame drops when:

| Refresh Rate | CPU Frame Budget | Notes | |-------------|-----------------|-------| | 120 Hz | 8.3 ms | Tight — simpleperf critical for finding hotspots | | 90 Hz | 11.1 ms | Default target for most apps | | 72 Hz | 13.9 ms | Fallback for heavier apps |

Simpleperf's hardware counters reveal bottlenecks invisible to software tracing.

metavr Setup

Simpleperf profiling is powered by the metavr CLI. Invoke via `npx` — no install required:

npx -y metavr --version

Examples below use the bare `metavr` command for brevity. If `metavr` is not on PATH, invoke the same CLI via `npx -y metavr <args>` (the CLI is published under the npm package `metavr`). Connect your Quest via USB with developer mode enabled.

Quick Start Workflow

1. Classify the Workload

Before optimizing, determine the bottleneck type:

# Classify the foreground app's workload (10-second sample)
metavr perf simpleperf classify

# Target a specific app
metavr perf simpleperf classify --app com.example.myapp

# Custom duration
metavr perf simpleperf classify --duration 15

Returns a classification with evidence:

| Classification | Indicator | Optimization Strategy | |---------------|-----------|----------------------| | **CPU-bound** | High IPC, low stall ratio | Optimize algorithms, reduce draw calls, batch work | | **Memory-bound** | High stall ratio (stalled-cycles-backend / cpu-cycles) | Reduce cache misses, improve data locality, shrink working set | | **I/O-bound** | High context switches per second | Reduce blocking I/O, use async, minimize thread contention |

2. Record CPU Hotspots

Capture a CPU cycle profile to find the most expensive functions:

# Record CPU hotspots for the foreground app
metavr perf simpleperf record

# Custom frequency and duration
metavr perf simpleperf record --frequency 4000 --duration 10

# Target a specific app
metavr perf simpleperf record --app com.example.myapp

The recording samples CPU cycles at the specified frequency (default 4000 Hz) and generates a profile showing which functions consume the most CPU time.

3. Measure Kernel Overhead

Determine how much CPU time is spent in kernel vs userspace per thread:

# Measure kernel overhead for the foreground app
metavr perf simpleperf kernel-overhead

# Custom duration
metavr perf simpleperf kernel-overhead --app com.example.myapp --duration 10

Returns per-thread breakdown of user-mode vs kernel-mode CPU cycles. High kernel overhead (>20%) in a thread suggests:

  • Excessive syscalls (file I/O, memory allocation)
  • Driver overhead (GPU command submission, sensor access)
  • Lock contention in kernel synchronization primitives

Analysis Workflow

Step 1: Classify First

Always start with classification. This prevents wasting time optimizing the wrong thing.

metavr perf simpleperf classify --app com.example.myapp --duration 10

**Decision tree based on results:**

  • **CPU-bound** → Record hotspots (Step 2a), look at top functions
  • **Memory-bound** → Record with cache-miss events, check data access patterns
  • **I/O-bound** → Check kernel overhead, look at thread contention in Perfetto

Step 2a: CPU-Bound Apps — Find Hotspots

metavr perf simpleperf record --app com.example.myapp --duration 10

Review the top functions by CPU cycle consumption. Common VR hotspots:

| Function Pattern | Likely Cause | Fix | |-----------------|-------------|-----| | `Physics.*` / `PhysX` | Complex physics simulation | Reduce collider count, simplify meshes, increase fixed timestep | | `Render*` / `Draw*` | Too many draw calls | Batch materials, use GPU instancing, reduce unique materials | | `GC_*` / `gc_alloc` | Garbage collection pressure | Pool allocations, avoid per-frame allocations | | `memcpy` / `memmove` | Large data copies | Use references, reduce buffer sizes, avoid unnecessary copies | | `LZ4_*` / `compress` | Asset decompression | Pre-decompress, use lighter compression, cache results |

Step 2b: Memory-Bound Apps — Check Cache Behavior

If classification shows memory-bound, the issue is likely cache misses or memory bandwidth:

  • Large working sets thrashing L1/L2 cache
  • Random access patterns defeating prefetcher
  • False sharing between threads on adjacent cache lines

Use Perfetto `hz-perfetto-debug` to correlate memory-bound regions with specific code paths.

Step 3: Measure Kernel Overhead

metavr perf simpleperf kernel-overhead --app com.example.myapp

**Interpreting results by thread:**

| Thread | Expected Kernel % | High Kernel % Indicates | |--------|------------------|------------------------| | Main/Game thread | < 5% | Excessive file I/O, logging, or allocations | | Render thread | 5-15% | Normal (GPU driver overhead). >20% = driver is

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Agentic skills and tools for Meta Quest and Horizon OS development.

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