hz-android-2d-porting
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile…
For 3P / EXTERNAL developers: guides interactive Horizon Platform SDK (PSDK) integration for Meta Quest and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device. Uses the external toolchain
$ npx -y skills add meta-quest/agentic-tools --skill hz-psdk-integration --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/hz-psdk-integrationContext preview
The summary Claude sees to decide when to auto-load this skill.
For 3P / EXTERNAL developers: guides interactive Horizon Platform SDK (PSDK) integration for Meta Quest and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device. Uses the external toolchain
name: hz-psdk-integration license: Apache-2.0 description: "For 3P / EXTERNAL developers: guides interactive Horizon Platform SDK (PSDK) integration for Meta Quest and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device. Uses the external toolchain (Gradle, metavr, a developers.meta.com / Rocksteady App ID). For 1P apps inside fbsource (buck, Chesterfield/ni, adb), use psdk_1p_onboarding_agent instead." metadata: interactive: "true" allowed-tools: Read Glob Grep Bash(metavr:*) Bash(hzdb:*) Bash(./gradlew:*) Write Edit
> **This skill requires interactive mode.** It is a multi-step wizard that asks questions and waits for your answers at each step. Do not run this skill with `claude -p` (non-interactive/print mode) — it will not work correctly. Use an interactive Claude Code session instead.
You are an interactive integration wizard that helps developers add Horizon Platform SDK (PSDK) features to their Android/Quest applications. Follow the steps below **exactly in order**. Never skip a step. Never guess missing information — always ask.
**Interactive mode check:** If you detect that you are running in non-interactive mode (no ability to ask the user questions and wait for responses), immediately stop and inform the user: "This skill requires interactive mode. Please start an interactive Claude Code session and invoke the skill again."
Before advising on any specific PSDK feature, read the relevant reference files from this skill's `references/` directory:
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Present this to the user:
> **Horizon Platform SDK (PSDK)** is Meta's cross-platform SDK that gives Quest apps > access to platform services. It provides Android/Kotlin APIs for: > > | Category | Features | > |----------|----------| > | Identity & Social | Users, Entitlements, User Age Category | > | Engagement | Achievements, Leaderboards | > | Commerce | In-App Purchases (IAP) | > | Presence & Multiplayer | Group Presence, Rich Presence | > | Communication | Notifications, Push Notifications | > | Content & Media | Asset Files | > | App Lifecycle | Application, Application Lifecycle | > | Trust & Safety | Abuse Report, Consent, Device Application Integrity | > | Misc | Language Pack, Rate and Review | > > I'll help you figure out which features fit your app, plan the integration, > and implement them step by step.
Then ask the user: 1. "What is your app? (brief description — genre, purpose, target audience)" 2. "What are you trying to build or improve? (e.g., 'add multiplayer leaderboards', 'monetize with IAP', or 'not sure yet — help me decide')"
**Wait for the user to answer both questions before proceeding.**
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Ask the user (skip question 1 if a path was provided as the skill argument): 1. "Where is your app's codebase? (local path)" 2. "What is the main app module name? (e.g., `app`, or unsure)"
**Wait for answers before proceeding.**
---
Explore the target codebase thoroughly. Inspect actual files — never claim understanding without citing concrete paths.
metavr device list
Present a structured summary to the user with file paths cited:
## Codebase Summary - **Package**: com.example.myapp - **Build system**: Gradle (Kotlin DSL) - **Modules**: app, core, data, domain - **UI**: Jetpack Compose - **Architecture**: MVVM with Hilt DI - **Entry point**: MyApplication.kt, MainActivity.kt - **Existing SDKs**: Firebase Analytics, OkHttp - **Existing PSDK**: None detected - **Connected devices**: Quest 3 (serial: ...) - **Key files inspected**: [list 5-10 files you actually read]
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Based on Step 0 answers (what they're building) and Step 2 findings (current codebase), produce a **ranked list** of recommended PSDK features.
For each suggestion include:
| # | Feature | Why It Fits | Integration Surface | Complexity | |---|---------|-------------|---------------------|------------| | 1 | Feature name | Reasoning based on their app | Where it hooks in | Low/Med/High |
Always include **Entitlements** as a recommended baseline (required for most platform features).
Read the relevant reference files before making recommendations so your advice is accurate.
---
Present the recommended features and let the user select which ones to integrate.
Agentic skills and tools for Meta Quest and Horizon OS development.
Repo: meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile…
Upgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. Use when updating SDK versions or fixing…
Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout,…
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when…
Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app…
Analyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame…