hz-android-2d-porting
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile…
Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user
$ npx -y skills add meta-quest/agentic-tools --skill hz-platform-sdk --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/hz-platform-sdkContext preview
The summary Claude sees to decide when to auto-load this skill.
Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user
name: hz-platform-sdk license: Apache-2.0 description: Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best practices for all 17 public platform SDK packages.
Use this skill when a developer:
| Feature | Reference | Description | |---------|-----------|-------------| | Abuse Report | `abuse-report` | Listen for report button events in the system panel | | Achievements | `achievements` | Unlock, track progress, and query simple/count/bitfield achievements | | Application | `application` | Get app version, launch other apps, manage self-update downloads | | Application Lifecycle | `application-lifecycle` | Detect launch type, handle deeplinks, log deeplink results | | Asset File | `asset-file` | List, download, cancel, and delete downloadable asset files (DLC) | | Consent | `consent` | Check and launch user consent flows | | Device Application Integrity | `device-application-integrity` | Verify device and app integrity tokens | | Entitlements | `entitlements` | Verify app purchase legitimacy and user authorization | | Group Presence | `group-presence` | Set/clear presence, manage sessions, send invites, launch panels | | In-App Purchases (IAP) | `iap` | Retrieve products, purchase history, checkout flow, consume purchases | | Language Pack | `language-pack` | Get/set language packs, track localization downloads | | Leaderboards | `leaderboards` | Retrieve leaderboard info, fetch/write entries with filtering | | Notifications | `notifications` | Send device notifications with actions and icons | | Rate and Review | `rate-and-review` | Check eligibility and launch the rating/review UI | | Rich Presence | `rich-presence` | Set/clear rich presence status and destinations (deprecated; prefer group-presence) | | User Age Category | `user-age-category` | Query user age group and report age categories | | Users | `users` | Retrieve user profiles, friends, access tokens, identity verification |
1. **First**, read `references/common-setup.md` for shared setup instructions, initialization code, and common status codes that apply to all APIs. 2. **Then**, read the specific reference file for the API you need (e.g., `references/iap.md` for in-app purchases).
Each reference file contains only the package-specific content: API operations, data types, examples, and package-specific notes. The common setup and error codes are centralized in `common-setup.md` to avoid duplication.
Agentic skills and tools for Meta Quest and Horizon OS development.
Repo: meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile…
Upgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. Use when updating SDK versions or fixing…
Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout,…
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when…
Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app…
Analyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame…