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/create-plugin

Create new sidecar plugins implementing the plugin.Plugin interface, rendering views with Bubble Tea, handling keyboard input via keymap contexts, and integrating with the app shell (footer hints, event bus, adapters). Use when creating a new plugin, modifying plugin

From plugin
sidecar
1k17 skills
Install
$ npx -y skills add marcus/sidecar --skill create-plugin --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/create-plugin

Context preview

The summary Claude sees to decide when to auto-load this skill.

Create new sidecar plugins implementing the plugin.Plugin interface, rendering views with Bubble Tea, handling keyboard input via keymap contexts, and integrating with the app shell (footer hints, event bus, adapters). Use when creating a new plugin, modifying plugin

SKILL.md

create-plugin.SKILL.md
name: create-plugin
description: >
  Create new sidecar plugins implementing the plugin.Plugin interface, rendering
  views with Bubble Tea, handling keyboard input via keymap contexts, and
  integrating with the app shell (footer hints, event bus, adapters). Use when
  creating a new plugin, modifying plugin architecture, or debugging plugin
  rendering/lifecycle issues. See references/ for sidebar list and fixed footer
  layout details.

Create Plugin

Architecture Overview

  • **Bubble Tea model**: `internal/app/model.go` owns the active plugin index, dispatches key events, renders plugin views.
  • **Registry**: `internal/plugin/registry.go` stores plugins, handles lifecycle with panic protection, keeps an `unavailable` map when `Init` fails (silent degradation).
  • **Plugin contract**: `internal/plugin/plugin.go` defines the interface every plugin must satisfy.
  • **Context**: `internal/plugin/context.go` provides `WorkDir`, `ConfigDir`, `Adapters`, `EventBus`, `Logger`, `Epoch`, and `Keymap`.
  • **Keymap**: `internal/keymap` maps keys to command IDs. Footer/help reads bindings by context using `Plugin.Commands()` + `Plugin.FocusContext()`.

Plugin Interface

Every plugin must implement all of these methods:

ID() string              // Stable kebab-case identifier
Name() string            // Short human label for headers/help
Icon() string            // Single-character glyph for tab strip
Init(ctx *Context) error // Lightweight setup; return error to degrade gracefully
Start() tea.Cmd          // Kick off async work (non-blocking)
Update(msg tea.Msg) (Plugin, tea.Cmd) // Pure state transition
View(width, height int) string        // Render within provided dimensions
IsFocused() bool         // Check focus state
SetFocused(bool)         // App calls this on tab switch
Commands() []plugin.Command           // Footer hints per context
FocusContext() string    // Current context name for keymap
Stop()                   // Idempotent cleanup

Optional: implement `Diagnostics() []plugin.Diagnostic` for the diagnostics overlay.

Lifecycle Order

1. **Registration** (`cmd/sidecar/main.go`): `registry.Register(myplugin.New())`. No work here. 2. **Init**: Detect prerequisites (repos, adapters, env vars). Use `ctx.Logger` for warnings. Return error to degrade gracefully. 3. **Start**: Batch initial commands with `tea.Batch`. Never block. 4. **Update**: Pattern-match on custom `Msg` types and `tea.KeyMsg`. Keep I/O in commands, not directly in Update. 5. **View**: Render only; no side-effects. Honor `width/height`. 6. **Focus/Blur**: `SetFocused` called on tab switch. Pause expensive work when unfocused. 7. **Stop**: Close watchers, timers, channels. Guard with `sync.Once`/flags.

Epoch Pattern (Stale Message Detection)

When switching projects/worktrees, async operations may deliver stale data. Use the epoch pattern:

Step 1: Add Epoch to message type

type MyDataLoadedMsg struct {
    Epoch uint64
    Data  string
    Err   error
}
func (m MyDataLoadedMsg) GetEpoch() uint64 { return m.Epoch }

Step 2: Capture epoch in command creators

func (p *Plugin) loadData() tea.Cmd {
    epoch := p.ctx.Epoch // Capture synchronously before closure
    return func() tea.Msg {
        data, err := fetchData()
        return MyDataLoadedMsg{Epoch: epoch, Data: data, Err: err}
    }
}

Step 3: Check staleness in Update

case MyDataLoadedMsg:
    if plugin.IsStale(p.ctx, msg) {
        return p, nil // Discard stale message
    }
    p.data = msg.Data

Apply this to any async message that fetches data from filesystem/external sources or updates project-specific state.

Keymap, Contexts, and Commands

  • Define **contexts** mirroring your view modes (e.g., `git-status`, `git-diff`). Return the active one from `FocusContext()`.
  • Expose **commands** with matching contexts via `Commands()`. These power footer hints and help overlay.
  • Add default **bindings** in `internal/keymap/bindings.go`.
  • Keep command IDs stable (verbs preferred: `open-file`, `toggle-diff-mode`).

Command structure

plugin.Command{
    ID:       "stage-file",
    Name:     "Stage",           // Keep 1-2 words max
    Category: plugin.CategoryGit,
    Priority: 10,                // Lower = higher priority; 0 treated as 99
    Context:  "git-status",
}

Categories: `CategoryNavigation`, `CategoryActions`, `CategoryView`, `CategorySearch`, `CategoryEdit`, `CategoryGit`, `CategorySystem`

Context naming convention

  • `plugin-name` for main view
  • `plugin-name-detail` for detail/preview
  • `plugin-name-modal` for modals
  • `plugin-name-search` for search modes

Dynamic binding registration

func (p *Plugin) Init(ctx *plugin.Context) error {
    if ctx.Keymap != nil {
        ctx.Keymap.RegisterPluginBinding("g g", "go-to-top", "my-context")
    }
    return nil
}

Event Bus (Cross-Plugin Communication)

  • Subscribe: `ch := ctx.EventBus.Subscribe("topic")` in `Start()`, forward messages into `Update`.
  • Publish: `ctx.EventBus.Publish("topic", event.NewEvent(event.TypeRefreshNeeded, "topic", payload))`.
  • Best-effort, buffered (size 16), drops when full. Design listeners to be resilient.

Inter-Plugin Messages

App-level messages (`internal/app/commands.go`):

  • `FocusPluginByIDMsg{PluginID}` / `app.FocusPlugin(id)`

File browser messages (`internal/plugins/filebrowser/plugin.go`):

  • `NavigateToFileMsg{Path}` - navigate to and preview a file

Pattern for cross-plugin navigation:

func (p *Plugin) openInFileBrowser(path string) tea.Cmd {
    return tea.Batch(
        app.FocusPlugin("file-browser"),
        func() tea.Msg { return filebrowser.NavigateToFileMsg{Path: path} },
    )
}

Plugin Focus Events

`PluginFocusedMsg` (from `internal/app`): sent when your plugin becomes active tab. Use to refresh data only needed when visible:

case app.PluginFocusedMsg:
    if p.pendingRefresh {
        p.pendingRefresh = false
        retu
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MIT
License
23m ago
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7mo ago
Created

Repo: marcus/sidecar

Other skills on sidecar.