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/winui

Build or review WinUI 3 applications with the Windows App SDK, including MVVM patterns, packaging decisions, navigation, theming, windowing, and interop boundaries with other .NET stacks. USE FOR: building native modern Windows desktop UI on WinUI 3; integrating Windows App SDK

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$ npx -y skills add managedcode/dotnet-skills --skill winui --agent claude-code

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Build or review WinUI 3 applications with the Windows App SDK, including MVVM patterns, packaging decisions, navigation, theming, windowing, and interop boundaries with other .NET stacks. USE FOR: building native modern Windows desktop UI on WinUI 3; integrating Windows App SDK

SKILL.md

winui.SKILL.md
name: winui
description: "Build or review WinUI 3 applications with the Windows App SDK, including MVVM patterns, packaging decisions, navigation, theming, windowing, and interop boundaries with other .NET stacks. USE FOR: building native modern Windows desktop UI on WinUI 3; integrating Windows App SDK features into a .NET app; deciding between WinUI, WPF, WinForms, and MAUI for Windows. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made."
compatibility: "Requires a WinUI 3, Windows App SDK, or MAUI-on-Windows integration scenario."

WinUI 3 and Windows App SDK

Trigger On

  • building native modern Windows desktop UI on WinUI 3
  • integrating Windows App SDK features into a .NET app
  • deciding between WinUI, WPF, WinForms, and MAUI for Windows work
  • implementing MVVM patterns in Windows App SDK applications

Workflow

1. **Confirm WinUI is the right choice** — use when modern Windows-native UI, Fluent Design, and Windows App SDK capabilities are needed. For cross-platform, consider MAUI instead. 2. **Choose packaging model early** — packaged (MSIX) vs unpackaged differ materially for deployment, identity, and API access:

   <!-- Unpackaged: add to .csproj -->
   <WindowsPackageType>None</WindowsPackageType>

3. **Apply MVVM pattern** with the MVVM Toolkit — keep views dumb, logic in ViewModels:

   public partial class ProductsViewModel : ObservableObject
   {
       [ObservableProperty]
       private ObservableCollection<Product> _products = [];

       [ObservableProperty]
       [NotifyCanExecuteChangedFor(nameof(DeleteCommand))]
       private Product? _selectedProduct;

       [RelayCommand(CanExecute = nameof(CanDelete))]
       private async Task DeleteAsync()
       {
           if (SelectedProduct is null) return;
           await _productService.DeleteAsync(SelectedProduct.Id);
           Products.Remove(SelectedProduct);
       }
       private bool CanDelete() => SelectedProduct is not null;
   }

4. **Use x:Bind for compiled bindings** — better performance and compile-time checking than `{Binding}`:

   <TextBlock Text="{x:Bind ViewModel.Title, Mode=OneWay}"/>

5. **Wire DI through `Host.CreateDefaultBuilder`** — register services, ViewModels, and views. Resolve via `App.GetService<T>()`. 6. **Implement navigation service** — map ViewModels to Pages by convention. See [references/patterns.md](references/patterns.md) for the full pattern. 7. **Handle Windows App SDK features** — windowing (AppWindow), custom title bar, app lifecycle, notifications. 8. **Always set `XamlRoot`** when showing ContentDialog — omitting this causes silent failures. 9. **Validate on Windows targets** — behavior depends on runtime, packaging model, and Windows version.

Current Upstream Notes

  • Windows App SDK `2.3.1` adds schema-constrained Phi Silica JSON output, `XamlOptionalChanges`, ARM64EC support for Windows ML, Video Super Resolution improvements, and opt-in XAML startup/style/resource-lookup optimizations.
  • For unpackaged apps, prefer `ApplicationData.GetForUnpackaged()` over registry or custom folder conventions when the app needs first-class app data storage.
  • When upgrading to 2.3.1, retest unpackaged `LocalSettings`, background tasks, side-placement flyouts, `MediaPlayerPresenter` device loss, popup pointer replay, `ItemsRepeater` layouts, Windows ML, and any opted-in XAML change IDs.
flowchart LR
  A["Choose WinUI"] --> B["Select packaging model"]
  B --> C["MVVM + DI setup"]
  C --> D["Navigation and views"]
  D --> E["Windows App SDK features"]
  E --> F["Validate on target runtime"]

Key Decisions

| Decision | Guidance | |----------|----------| | Packaged vs unpackaged | Packaged (MSIX) for Store, auto-update, and full API access; unpackaged for simpler deployment | | x:Bind vs Binding | Always prefer x:Bind — compiled, faster, type-safe | | MVVM Toolkit attributes | Use `[ObservableProperty]`, `[RelayCommand]` to eliminate boilerplate | | Navigation | Convention-based ViewModel→Page mapping via navigation service | | Theming | Use `RequestedTheme` on root element; respect system theme by default |

Deliver

  • modern Windows UI code with clear platform boundaries
  • explicit deployment and packaging assumptions
  • MVVM pattern with testable ViewModels
  • cleaner interop between shared and Windows-specific layers

Validate

  • WinUI is chosen for a real product reason, not defaulted to
  • Windows App SDK dependencies are explicit in the project file
  • packaging and runtime assumptions are tested on target
  • x:Bind is used for compiled bindings throughout
  • navigation and ContentDialog both work with correct XamlRoot
  • custom title bar renders correctly on Windows 10 and 11

References

  • [references/patterns.md](references/patterns.md) - WinUI 3 patterns including MVVM, navigation services, DI setup, windowing, theming, dialogs, and lifecycle handling
  • [references/anti-patterns.md](references/anti-patterns.md) - common WinUI mistakes with explanations and corrections
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