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Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable

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$ npx -y skills add managedcode/dotnet-skills --skill plan-ui-change --agent claude-code

SKILL.md

plan-ui-change.SKILL.md
license: MIT
name: plan-ui-change
description: >
  Plan complex Blazor UI features by decomposing them into focused components.
  USE FOR: building a complex Blazor page with multiple sections, planning
  component decomposition, designing a multi-section dashboard or layout,
  breaking down a large UI feature into composable components, pages with
  sidebars and content panels, any page with 3+ distinct visual sections
  or multiple interacting sub-features, identifying parent-child relationships
  and data flow.
  DO NOT USE FOR: creating new Blazor projects or apps from scratch
  (use create-blazor-project), implementing a single individual component
  (use author-component), writing component code with parameters and
  EventCallback (use author-component), or simple single-component pages.

Plan a Blazor UI Change

When asked to build a complex UI feature, **plan the component decomposition first, then immediately implement it**. A single monolithic page component is almost never the right answer — break the UI into focused, composable components.

Planning Workflow

Step 1 — Map the Visual Regions

Read the request and identify every distinct visual region. Each region that has its own data, behavior, or layout responsibility is a candidate component.

Draw the component tree:

InventoryDashboard          (page — owns data, orchestrates layout)
├── StockSummaryBar         (read-only stats: total items, low-stock count, value)
├── InventoryFilters        (search box, category dropdown, stock-level toggle)
├── InventoryTable          (sortable table of products)
│   └── InventoryRow        (single product row with inline edit/delete)
└── AddProductForm          (slide-out form for new products)

Rules for identifying components:

  • **Distinct responsibility** — a region owns its own state or behavior → separate component
  • **Repeated structure** — items in a list, cards in a grid → extract the item template
  • **Independent interactivity** — a section that handles user input separately from its siblings → separate component
  • **Size** — any section that would exceed ~150 lines of markup on its own → split it

Step 2 — Classify Each Component

For every component in the tree, determine:

| Component | Action | Render Mode | State Owned | Lines (est.) | |-----------|--------|-------------|-------------|-------------| | InventoryDashboard | Create | InteractiveServer | product list, filter state | ~80 | | StockSummaryBar | Create | (inherits) | none — receives data | ~30 | | InventoryFilters | Create | (inherits) | search text, selected category | ~60 | | InventoryTable | Create | (inherits) | sort column, sort direction | ~50 | | InventoryRow | Create | (inherits) | inline-edit mode flag | ~60 | | AddProductForm | Create | (inherits) | form model | ~80 |

**A page component that exceeds ~200 lines of combined markup + code is too large.** If your estimate puts a single component above that, split further.

Step 3 — Design Data Flow

Identify the **state owner** for each piece of data, then map how it flows:

InventoryDashboard (owns: products[], filters)
  │
  ├─ [Parameter] products ──→ StockSummaryBar (reads aggregate stats)
  │
  ├─ [Parameter] filters ──→ InventoryFilters
  │   └─ EventCallback<Filters> OnFiltersChanged ──→ InventoryDashboard
  │
  ├─ [Parameter] filteredProducts ──→ InventoryTable
  │   └─ [Parameter] product ──→ InventoryRow
  │       ├─ EventCallback<Product> OnSave ──→ InventoryTable ──→ InventoryDashboard
  │       └─ EventCallback<Product> OnDelete ──→ InventoryTable ──→ InventoryDashboard
  │
  └─ EventCallback<Product> OnProductAdded ←── AddProductForm

Rules:

  • Data always flows **down** through `[Parameter]`
  • Events always flow **up** through `EventCallback<T>`
  • The page/parent **owns the data** and passes filtered/transformed views to children
  • Children **never mutate parameters** — they notify the parent via callbacks
  • If data must cross more than 2 levels without intermediate components needing it, use a cascading value or a scoped service

Step 4 — Identify Reuse Opportunities

Before creating a new component, check if an existing component in the project can serve the purpose. Look for:

  • Existing list-item components that match the structure
  • Shared filter/search components already in the project
  • Generic components (e.g., `DataTable<T>`, `Pagination`) that accept templates

If a component will be used in more than one page, place it in a `Shared/` or `Components/` folder.

Step 5 — Order the Implementation

Build bottom-up — leaf components first, then parents that compose them:

1. **Models/DTOs** — define the data shapes 2. **Services** — data access, business logic (interface + implementation) 3. **Leaf components** — components with no children (InventoryRow, StockSummaryBar) 4. **Container components** — components that compose leaves (InventoryTable, InventoryFilters) 5. **Page component** — wires everything together, registers routes 6. **Configuration** — DI registration, render mode setup

Each component should be independently compilable. Never reference a component that doesn't exist yet.

Output Format

Present the plan briefly, then **immediately proceed to implement** — never stop at just the plan or ask for confirmation before writing code. The plan is a thinking tool, not a deliverable.

## Component Plan: [Feature Name]

### Component Tree
[ASCII tree showing parent-child relationships]

### Component Table
| Component | Action | Render Mode | Purpose | Est. Lines |
|-----------|--------|-------------|---------|------------|
| ... | ... | ... | ... | ... |

### Data Flow
[State owner] → [Parameters down] → [EventCallbacks up]

### Implementation Order
1. [First file to create — why]
2. [Second file — why]
...

After outputting the plan, **immediately begin implementing** the components in the order listed. Do not wait for approval or ask "shall I proceed?" — the

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plan-ui-change installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.