aspnet-core
Build, debug, modernize, or review ASP.NET Core applications with correct hosting, middleware, security, configuration, logging, and deployment patterns on…
Work on C# and .NET-adjacent mixed-reality solutions around HoloLens, MRTK, OpenXR, Azure services, and integration boundaries where .NET participates in the stack. USE FOR: building or integrating mixed-reality solutions with C#; working on HoloLens, MRTK, Azure mixed-reality
$ npx -y skills add managedcode/dotnet-skills --skill mixed-reality --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/mixed-realityContext preview
The summary Claude sees to decide when to auto-load this skill.
Work on C# and .NET-adjacent mixed-reality solutions around HoloLens, MRTK, OpenXR, Azure services, and integration boundaries where .NET participates in the stack. USE FOR: building or integrating mixed-reality solutions with C#; working on HoloLens, MRTK, Azure mixed-reality
name: mixed-reality description: "Work on C# and .NET-adjacent mixed-reality solutions around HoloLens, MRTK, OpenXR, Azure services, and integration boundaries where .NET participates in the stack. USE FOR: building or integrating mixed-reality solutions with C#; working on HoloLens, MRTK, Azure mixed-reality services, or OpenXR-related code; reviewing how .NET services. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made." compatibility: "Best for HoloLens, MRTK, Unity+C#, and service integrations around mixed reality."
1. Acknowledge that much of Microsoft mixed-reality guidance is Unity-centered even when the implementation language is C#; do not pretend it is a standard .NET desktop stack. 2. Separate engine-side concerns, device capability concerns, and backend service integration so the system boundary stays understandable. 3. Use MRTK and OpenXR guidance intentionally, and verify current toolkit status before choosing a package or template path. See [references/patterns.md](references/patterns.md) for established architecture patterns. 4. Treat performance, input, and spatial UX as core constraints, not polish items. 5. When .NET mostly lives on the backend for a mixed-reality product, route that backend work through the relevant ASP.NET Core, SignalR, or Azure skill instead of overloading this one. 6. Validate with the actual device or emulator path whenever possible because editor-only success is not enough.
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Repo: managedcode/dotnet-skills
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