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Command

/my-command

Review the changes in this PR. Focus on:

From plugin
explore-claude-code
32912 skills8 agents12 commands
$ npx -y skills add LukeRenton/explore-claude-code --agent claude-code

Command definition

my-command.md

Review the changes in this PR. Focus on:

1. **Correctness**: Does the logic do what it claims? 2. **Security**: Any injection risks, leaked secrets, or auth bypasses? 3. **Tests**: Are edge cases covered? 4. **Style**: Does it follow our conventions in CLAUDE.md?

For each issue found, classify as:

  • **Must fix**: Bugs, security issues
  • **Should fix**: Missing tests, unclear naming
  • **Nit**: Style preferences, optional improvements

Start by running `git diff main...HEAD` to see all changes.

$ARGUMENTS

---

This is a starter command file. The filename `my-command.md` becomes the slash command `/my-command`.

Everything above the `---` is the prompt that Claude receives when you invoke the command. `$ARGUMENTS` is replaced with whatever you type after the command name.

For example, `/my-command focus on auth` would replace `$ARGUMENTS` with "focus on auth".

What Makes a Good Command

  • A clear, specific task (not open-ended)
  • Context about your project's standards or conventions
  • Structured output format so results are consistent
  • `$ARGUMENTS` to allow per-invocation customisation

Limitations

Commands are simple prompt templates. They do not support:

  • Frontmatter (model overrides, invocation control, tool restrictions)
  • Supporting files (scripts, references, assets)
  • Dynamic context injection (`!` backtick syntax)
  • Auto-loading based on task relevance

For any of those features, use a [skill](^Skills are the newer, more powerful replacement for commands. See the skills/ directory for the full structure) instead. Commands and skills create the same `/slash-command` interface.

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Learn Claude Code by exploring it as it was designed - interactive IDE-style docs for commands, MCP, skills, CLAUDE.md and more.

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