/code-simplification
Use after implementing features, before claiming a phase is complete, when reviewing AI-generated code, or when code feels overly complex. Also use when you notice repeated patterns across files, a function exceeds 40 lines, nesting exceeds 3 levels, or an abstraction has only
$ npx -y skills add lgbarn/shipyard --skill code-simplification --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/code-simplification
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use after implementing features, before claiming a phase is complete, when reviewing AI-generated code, or when code feels overly complex. Also use when you notice repeated patterns across files, a function exceeds 40 lines, nesting exceeds 3 levels, or an abstraction has only
SKILL.md
code-simplification.SKILL.mdname: code-simplification
description: Use after implementing features, before claiming a phase is complete, when reviewing AI-generated code, or when code feels overly complex. Also use when you notice repeated patterns across files, a function exceeds 40 lines, nesting exceeds 3 levels, or an abstraction has only one implementation. Covers duplication, dead code, over-engineering, and AI-specific bloat patterns like verbose error handling and redundant type checks.
<!-- TOKEN BUDGET: 400 lines / ~1200 tokens -->
Code Simplification
<activation>
When This Skill Activates
- After all tasks in a phase are complete (before shipping)
- When reviewing code generated by multiple builder agents
- When a file has been touched by 3+ different tasks
- When you notice patterns repeating across files
- Before claiming a phase is production-ready
**The simplifier agent references this skill for systematic cross-task analysis.**
Natural Language Triggers
- "simplify this", "clean up", "too complex", "reduce complexity", "this is bloated"
</activation>
Overview
AI-generated code accumulates complexity. Each task is implemented in isolation by a fresh agent that can't see the full picture. After multiple tasks, duplication creeps in, abstractions multiply, and dead code lingers.
**Core principle:** The simplest code that works correctly is the best code. Complexity is a cost, not a feature.
**This skill applies after implementation, not during.** Don't prematurely optimize -- but don't ship bloat either.
<instructions>
Simplification Process
When reviewing code for simplification:
1. **Identify scope:** What files changed in this phase? (Use git diff) 2. **Scan for duplication:** Look for similar patterns across files 3. **Check complexity:** Flag functions exceeding thresholds 4. **Find dead code:** Look for unused definitions 5. **Spot over-engineering:** Look for abstractions with single implementations 6. **Check AI patterns:** Apply the AI anti-pattern checklist 7. **Prioritize findings:**
- **High:** Clear duplication (3+), dead code, obvious bloat
- **Medium:** Complexity reduction, near-duplicates
- **Low:** Style consistency, minor simplifications
Duplication Detection
What to Look For
**Exact duplicates:** Identical code blocks in different files or functions.
# RED FLAG: Same logic in two places
def validate_user_email(email):
if not email or "@" not in email:
raise ValueError("Invalid email")
def validate_contact_email(email):
if not email or "@" not in email:
raise ValueError("Invalid email")**Near duplicates:** Same structure, different details.
# RED FLAG: Parallel structure, only names differ
def create_user(data):
validate(data)
user = User(**data)
db.add(user)
db.commit()
return user
def create_project(data):
validate(data)
project = Project(**data)
db.add(project)
db.commit()
return project**Parallel hierarchies:** When adding a new type requires changes in multiple places.
**Copy-paste config:** Same configuration blocks repeated in Docker, Terraform, or CI files.
The Rule of Three
- **2 occurrences:** Note it, but don't extract yet.
- **3 occurrences:** Extract. The pattern is real.
- **1 abstraction serving 1 caller:** Inline it. The abstraction has no value.
Complexity Reduction
Techniques
**Extract method:** When a function does too many things.
# BEFORE: One function doing everything
def process_order(order):
# validate (10 lines)
# calculate totals (15 lines)
# apply discounts (12 lines)
# save to database (8 lines)
# send notification (6 lines)
# AFTER: Clear responsibilities
def process_order(order):
validate_order(order)
totals = calculate_totals(order)
totals = apply_discounts(totals, order.customer)
save_order(order, totals)
notify_order_placed(order)**Early returns / guard clauses:** Eliminate deep nesting.
# BEFORE: Nested conditionals
def get_discount(user):
if user:
if user.is_premium:
if user.years > 5:
return 0.20
else:
return 0.10
else:
return 0.0
else:
return 0.0
# AFTER: Guard clauses
def get_discount(user):
if not user or not user.is_premium:
return 0.0
if user.years > 5:
return 0.20
return 0.10**Replace conditionals with polymorphism:** When type-checking drives behavior.
**Simplify boolean expressions:** Collapse nested boolean logic.
Complexity Thresholds
| Metric | Acceptable | Review | Refactor | |--------|-----------|--------|----------| | Function length | < 20 lines | 20-40 lines | > 40 lines | | Nesting depth | <= 2 levels | 3 levels | > 3 levels | | Parameters | <= 3 | 4-5 | > 5 | | Cyclomatic complexity | <= 5 | 6-10 | > 10 |
Dead Code Identification
What Counts as Dead Code
- **Unused imports** -- imported but never referenced
- **Unused variables** -- assigned but never read
- **Unreachable branches** -- conditions that can never be true
- **Commented-out code** -- if it's needed, it's in git history
- **Unused functions/methods** -- defined but never called
- **Vestigial parameters** -- accepted but never used
- **Feature flags for shipped features** -- the flag is always on
What Does NOT Count
- Public API surface -- may have external callers
- Test utilities -- called only from tests
- Interface implementations -- required by contract
- Error handlers for rare conditions -- needed for robustness
Over-Engineering Indicators
Premature Abstraction
# OVER-ENGINEERED: Abstract factory for one implementation
class NotificationFactory:
@staticmethod
def create(type):
if type == "email":
return EmailNotifier()
raise ValueError(f"Unknown: {type}")
# SIMPLE: Just use the thing directly
notifier = EmailNotifier()**Rule:** If there's on
Read more
name: code-simplification description: Use after implementing features, before claiming a phase is complete, when reviewing AI-generated code, or when code feels overly complex. Also use when you notice repeated patterns across files, a function exceeds 40 lines, nesting exceeds 3 levels, or an abstraction has only one implementation. Covers duplication, dead code, over-engineering, and AI-specific bloat patterns like verbose error handling and redundant type checks.
<!-- TOKEN BUDGET: 400 lines / ~1200 tokens -->
Code Simplification
<activation>
When This Skill Activates
- After all tasks in a phase are complete (before shipping)
- When reviewing code generated by multiple builder agents
- When a file has been touched by 3+ different tasks
- When you notice patterns repeating across files
- Before claiming a phase is production-ready
**The simplifier agent references this skill for systematic cross-task analysis.**
Natural Language Triggers
- "simplify this", "clean up", "too complex", "reduce complexity", "this is bloated"
</activation>
Overview
AI-generated code accumulates complexity. Each task is implemented in isolation by a fresh agent that can't see the full picture. After multiple tasks, duplication creeps in, abstractions multiply, and dead code lingers.
**Core principle:** The simplest code that works correctly is the best code. Complexity is a cost, not a feature.
**This skill applies after implementation, not during.** Don't prematurely optimize -- but don't ship bloat either.
<instructions>
Simplification Process
When reviewing code for simplification:
1. **Identify scope:** What files changed in this phase? (Use git diff) 2. **Scan for duplication:** Look for similar patterns across files 3. **Check complexity:** Flag functions exceeding thresholds 4. **Find dead code:** Look for unused definitions 5. **Spot over-engineering:** Look for abstractions with single implementations 6. **Check AI patterns:** Apply the AI anti-pattern checklist 7. **Prioritize findings:**
- **High:** Clear duplication (3+), dead code, obvious bloat
- **Medium:** Complexity reduction, near-duplicates
- **Low:** Style consistency, minor simplifications
Duplication Detection
What to Look For
**Exact duplicates:** Identical code blocks in different files or functions.
# RED FLAG: Same logic in two places
def validate_user_email(email):
if not email or "@" not in email:
raise ValueError("Invalid email")
def validate_contact_email(email):
if not email or "@" not in email:
raise ValueError("Invalid email")**Near duplicates:** Same structure, different details.
# RED FLAG: Parallel structure, only names differ
def create_user(data):
validate(data)
user = User(**data)
db.add(user)
db.commit()
return user
def create_project(data):
validate(data)
project = Project(**data)
db.add(project)
db.commit()
return project**Parallel hierarchies:** When adding a new type requires changes in multiple places.
**Copy-paste config:** Same configuration blocks repeated in Docker, Terraform, or CI files.
The Rule of Three
- **2 occurrences:** Note it, but don't extract yet.
- **3 occurrences:** Extract. The pattern is real.
- **1 abstraction serving 1 caller:** Inline it. The abstraction has no value.
Complexity Reduction
Techniques
**Extract method:** When a function does too many things.
# BEFORE: One function doing everything
def process_order(order):
# validate (10 lines)
# calculate totals (15 lines)
# apply discounts (12 lines)
# save to database (8 lines)
# send notification (6 lines)
# AFTER: Clear responsibilities
def process_order(order):
validate_order(order)
totals = calculate_totals(order)
totals = apply_discounts(totals, order.customer)
save_order(order, totals)
notify_order_placed(order)**Early returns / guard clauses:** Eliminate deep nesting.
# BEFORE: Nested conditionals
def get_discount(user):
if user:
if user.is_premium:
if user.years > 5:
return 0.20
else:
return 0.10
else:
return 0.0
else:
return 0.0
# AFTER: Guard clauses
def get_discount(user):
if not user or not user.is_premium:
return 0.0
if user.years > 5:
return 0.20
return 0.10**Replace conditionals with polymorphism:** When type-checking drives behavior.
**Simplify boolean expressions:** Collapse nested boolean logic.
Complexity Thresholds
| Metric | Acceptable | Review | Refactor | |--------|-----------|--------|----------| | Function length | < 20 lines | 20-40 lines | > 40 lines | | Nesting depth | <= 2 levels | 3 levels | > 3 levels | | Parameters | <= 3 | 4-5 | > 5 | | Cyclomatic complexity | <= 5 | 6-10 | > 10 |
Dead Code Identification
What Counts as Dead Code
- **Unused imports** -- imported but never referenced
- **Unused variables** -- assigned but never read
- **Unreachable branches** -- conditions that can never be true
- **Commented-out code** -- if it's needed, it's in git history
- **Unused functions/methods** -- defined but never called
- **Vestigial parameters** -- accepted but never used
- **Feature flags for shipped features** -- the flag is always on
What Does NOT Count
- Public API surface -- may have external callers
- Test utilities -- called only from tests
- Interface implementations -- required by contract
- Error handlers for rare conditions -- needed for robustness
Over-Engineering Indicators
Premature Abstraction
# OVER-ENGINEERED: Abstract factory for one implementation
class NotificationFactory:
@staticmethod
def create(type):
if type == "email":
return EmailNotifier()
raise ValueError(f"Unknown: {type}")
# SIMPLE: Just use the thing directly
notifier = EmailNotifier()**Rule:** If there's on
Showing the first part of this file.
A Claude Code plugin for structured project execution. Plan work in phases, build with parallel agents and TDD, review with security audits and quality gates, and ship with confidence.
Repo: lgbarn/shipyard
Other skills on shipyard.
- /documentation
Use when shipping features with public interfaces that lack docs, generating documentation, updating README files, writing API docs, creating architecture documentation, or when documentation is incomplete or outdated. Also use when adding breaking changes, implementing complex
Open skill - /git-workflow
Use when starting feature work that needs a branch, creating worktrees for isolation, making atomic commits during development, or completing a development branch via merge, PR, preserve, or discard. Also use when the user says "set up worktree", "create PR", "finish this
Open skill - /import-spec-file
Import a handwritten spec document into Shipyard, replacing brainstorming. Use when a freeform spec, requirements, or design document exists.
Open skill - /import-spec
Import a spec-kit feature spec into Shipyard, replacing brainstorming. Use when a spec-kit feature directory exists with spec.md.
Open skill - /infrastructure-validation
Use when working with Terraform (.tf, .tfvars), Ansible (playbooks, roles, inventory), Docker (Dockerfile, docker-compose.yml), Kubernetes (manifests, Helm charts), CloudFormation, or any infrastructure-as-code files. Also use when running terraform plan/apply, building Docker
Open skill - /lessons-learned
Use when a phase or milestone is complete and you need to extract reusable knowledge, before shipping, or when reflecting on completed work. Also use when the user says "what did we learn", "capture lessons", "retrospective", "wrap up", "ship this phase", or "done with this
Open skill

