au-review
Reviews AudioUnit v2/v3 plugin implementations for spec compliance, thread safety, and correctness. Use when the user asks to…
Traces and documents signal paths, bus/aux architecture, and sidechain connections in audio systems. Surfaces hidden coupling between audio components. Use when the user asks to trace a signal chain, explain audio routing, understand an audio graph, locate sidechain sources, or
Claude Code
$ npx -y skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer --agent claude-code
Codex
$ npx skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer -a codex -y
Cursor
$ npx skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer -a cursor -y
Gemini CLI
$ npx skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer -a gemini-cli -y
GitHub Copilot
$ npx skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer -a github-copilot -y
OpenCode
$ npx skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer -a opencode -y
Windsurf
$ npx skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer -a windsurf -y
name: audio-signal-flow-explainer description: > Traces and documents signal paths, bus/aux architecture, and sidechain connections in audio systems. Surfaces hidden coupling between audio components. Use when the user asks to trace a signal chain, explain audio routing, understand an audio graph, locate sidechain sources, or describe how audio flows through a plugin or engine. Trigger on phrases like "trace this signal chain", "explain this audio routing", "what calls what in this audio graph", "where does the sidechain come from", "how does audio flow through this plugin".
> **Core principle:** Audio signal flow is a directed graph. Tracing it reveals hidden coupling, > latency paths, and places where the signal can be corrupted.
| Node type | What to note | |-----------|-------------| | Source (oscillator, audio input, file reader) | Sample rate, channel count, sync source | | Processor (filter, effect, gain) | In/out channel count, latency added, stateful or stateless | | Router (bus send, parallel split, sidechain tap) | Where signal copies go, gain staging at split | | Sink (audio output, recorder, meter) | Expected format, callback timing, buffer size |
Use this format:
## Signal Flow: [component/system]
### Graph
Source → [gain: 1.0] → [Biquad LPF] → [Comp sidechain tap] → [Output]
↓
[Compressor] → [Output]
### Latency path
Source → LPF (0 samples) → Compressor (64 samples lookahead) → Output
Total: 64 samples
### Issues found
- Parallel path to Output has no latency compensation for the 64-sample compressor delay| Pattern | What to check | |---------|--------------| | Parallel split rejoining | Latency of each branch must match before summing | | Sidechain compressor | Verify sidechain input is connected and level-matched | | Send/return bus | Check send gain, return gain, and whether send is pre- or post-fader | | Feedback loop | Confirm a delay of at least 1 sample exists to break algebraic loop | | Multi-rate graph | Confirm resampling nodes at every rate boundary |
Precision audio-engineering skills for AI agents. Sonic Skills is a curated pack of Markdown skills for reviewing, debugging, explaining, and implementing audio software.
Reviews AudioUnit v2/v3 plugin implementations for spec compliance, thread safety, and correctness. Use when the user asks to…
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Reviews audio DSP code for numerical correctness. Use when the user asks to review, audit, or check DSP code for correctness…
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You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.