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/audio-artifacts-debug

Systematic checklist for diagnosing audio artifacts. Use when the user describes a sound quality problem — clicks, pops, crackling, silence, DC offset, aliasing, phase issues, or latency problems. Trigger on phrases like "why do I hear clicks?", "my output has DC offset",

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sonic-skills
2018 skills
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$ npx -y skills add kunitoki/sonic-skills --skill audio-artifacts-debug --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/audio-artifacts-debug

Context preview

The summary Claude sees to decide when to auto-load this skill.

Systematic checklist for diagnosing audio artifacts. Use when the user describes a sound quality problem — clicks, pops, crackling, silence, DC offset, aliasing, phase issues, or latency problems. Trigger on phrases like "why do I hear clicks?", "my output has DC offset",

SKILL.md

audio-artifacts-debug.SKILL.md
name: audio-artifacts-debug
description: >
  Systematic checklist for diagnosing audio artifacts. Use when the user describes a
  sound quality problem — clicks, pops, crackling, silence, DC offset, aliasing, phase
  issues, or latency problems. Trigger on phrases like "why do I hear clicks?", "my
  output has DC offset", "there's aliasing in my oscillator", "phase is wrong in mono",
  "dropout when CPU spikes". Pairs with audio-dsp-review (realtime safety) and
  audio-numerics-review (numeric correctness) — use those to fix once the cause is found.

Audio Artifacts Debug

Audio artifacts have diagnostic signatures — match the symptom to the root cause before touching code.

Step 1 — Characterize the artifact

Ask these questions before reading any code.

| Artifact type | Questions to ask | |---------------|-----------------| | **Clicks / pops** | Regular or random? On buffer boundaries? At note on/off? After channel strip toggle? | | **Crackling / distortion** | Constant or load-dependent? Does it correlate with signal level? Worse on silent decay? | | **Silence / dropout** | Immediate or gradual? Only under load? After a specific number of voices? Recovers? | | **DC offset** | Constant or drift? Present from first sample? Appears only after long silence? | | **Aliasing** | Audible as high-frequency mirror tones? Pitch-dependent? Present at all sample rates? | | **Phase issues** | Stereo image collapse in mono? Comb filtering? Only on parallel paths or mid-side? | | **Latency** | DAW reports wrong delay compensation? Wet/dry misaligned? Only at certain buffer sizes? |

Step 2 — Narrow to root cause

| Symptom | Likely cause | Skill / check to apply | |---------|-------------|----------------------| | Click at fixed buffer-length intervals | Buffer boundary discontinuity — uninitialized tail, missing sample-accurate fade | `audio-dsp-review`: check process entry/exit | | Click correlates with xrun log | CPU overload — audio thread missed deadline | `audio-dsp-review`: scan for allocations, locks, I/O | | Crackling scales with signal amplitude | Clipping or fixed-point overflow | `audio-numerics-review`: overflow, Q-format multiply | | Crackling on silent decay | Denormal floats — FTZ absent | `audio-numerics-review`: denormal section | | Dropout / silence under load | xrun, NaN propagation, or buffer too small for latency | `audio-dsp-review` + `audio-numerics-review`: NaN guards | | Silence after large value | NaN propagated from unclamped `sqrt` / division | `audio-numerics-review`: NaN / Inf section | | DC offset from first sample | Uninitialized filter state or delay line | `audio-numerics-review`: precision loss / state init | | DC offset after long silence | FTZ leaving near-zero state; missing high-pass | `audio-numerics-review`: denormal / FTZ section | | Aliasing pitch-tracks with note | Oscillator not bandlimited; no anti-alias before downsampling | `audio-numerics-review`: check sample-rate handling | | Stereo collapses to mono | Unmatched processing on L/R; phase inversion | `audio-dsp-review`: check parallel path symmetry | | Comb filtering on mono | Latency mismatch on parallel paths | Plugin reports incorrect `getLatencySamples()` | | Latency wrong at buffer-size change | Plugin caches latency at init only; not updated on reconfigure | `audio-dsp-review`: check `prepareToPlay` reset |

Step 3 — Structured diagnosis report

## Audio Artifact Diagnosis: `[file / symptom]`

### Artifact characterization
Type: [clicks | crackling | silence | DC | aliasing | phase | latency]
Observed: [when / under what conditions]
Reproducible: [always | intermittent | load-dependent]

### Root cause hypothesis
Likely cause: [one sentence]
Evidence: [what in the code supports this]
Skill to apply: [audio-dsp-review | audio-numerics-review | both]

### Specific checks to run
1. [file:line] — [what to inspect]
2. ...

### Recommended fix
[Concrete action — no placeholder text]

For artifact-specific diagnostic questions and check-by-check references see `references/artifact-patterns.md`.

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Ships withsonic-skills

Precision audio-engineering skills for AI agents. Sonic Skills is a curated pack of Markdown skills for reviewing, debugging, explaining, and implementing audio software.

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Repo: kunitoki/sonic-skills

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