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/recreate

Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after /motiscope:analyze, or when the user asks to "build/recreate this animation in <framework>". Reads the motiscope animation spec and emits a

From plugin
motiscope
1158 skills2 agents1 hook
Install
$ npx -y skills add KumarSashank/motiscope --skill recreate --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/recreate

Context preview

The summary Claude sees to decide when to auto-load this skill.

Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after /motiscope:analyze, or when the user asks to "build/recreate this animation in <framework>". Reads the motiscope animation spec and emits a

SKILL.md

recreate.SKILL.md
name: recreate
description: Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after /motiscope:analyze, or when the user asks to "build/recreate this animation in <framework>". Reads the motiscope animation spec and emits a runnable component.
argument-hint: "[gsap|css|framer|lottie] [output-dir]"
allowed-tools: Bash, Read, Write, Edit, AskUserQuestion
user-invocable: true

motiscope: recreate

Translate a motiscope **animation spec** into real, runnable animation code for one target framework. Timing and easing come from the measured spec; you render it faithfully.

<!-- motiscope:preamble:start -->

Resolve the plugin root

ROOT="${CLAUDE_PLUGIN_ROOT:-}"
[ -f "$ROOT/scripts/config.py" ] || ROOT="<absolute dir of this SKILL.md>/../.."   # skills/recreate -> plugin root

`SCRIPTS="$ROOT/scripts"`, `REFS="$ROOT/references"`. On Windows use `python` for `python3`. <!-- motiscope:preamble:end -->

Step 1 — load the animation spec

  • If `/motiscope:analyze` just produced a spec in this conversation, use it.
  • Otherwise locate the most recent analysis and read it:
  ls -t .motiscope/*/manifest.json 2>/dev/null | head -1

`Read` that `manifest.json` (and its sibling `motion.json` for the raw energy curve / segments). If there is none, run `/motiscope:analyze` first.

Step 2 — choose the target

  • From `$1` if given (`gsap` | `css` | `framer` | `lottie`).
  • Otherwise read the default and ask:
  python3 "$SCRIPTS/config.py"   # prints config incl. default_target

Ask the user (`AskUserQuestion`) to confirm the target (offer all four; default from config).

Then `Read` the target guide and the easing map:

  • `Read "$REFS/easing-map.md"` — maps each neutral ease token to a concrete value in every target.
  • `Read "$REFS/targets/<target>.md"` — the rendering template for that target.
  • `Read "$REFS/measurement-traps.md"` — **if you are deriving any number yourself** (a velocity, a parallax ratio, a period) rather than reading it from `report.md`.

Step 3 — generate the code

**Split of responsibility (mirror the spec):**

  • **Timing is measured — use it exactly.** `start_ms`, `dur_ms`, the `bezier`, stagger `each_ms`, loop `period_ms` come from motiscope's analysis; wire them verbatim (prefer the exact `cubic-bezier` over a named ease).
  • **The *effect* is yours — build what the spec's `animation` field and the frames describe.** You are **not** limited to opacity/translate/scale. If the animation is a mask/clip-path reveal, an SVG path draw, a morph, a 3D flip, a text split/typewriter, a blur or color shift, a parallax, a spring/physics bounce, or particles — **build that directly in the target**, going beyond the spec's simple `props` when needed. Re-`Read` the frames if you need to confirm the effect.

Map each timeline entry to the target (per-element `from`/`to`, the measured `dur_ms`/`start_ms`/`bezier`, stagger), then implement the described effect.

<!-- motiscope:claude-only:gsap-skills:start --> **GSAP defers to the official GSAP skills** — do not hand-roll GSAP guidance:

  • Invoke **gsap-timeline** to build the sequence (position parameter, nesting).
  • Invoke **gsap-core** for individual tweens, eases, and defaults.
  • Invoke **gsap-scrolltrigger** *only if* the spec has `"scroll_driven": true`.
  • Invoke **gsap-react** if the user's project is React/Next.
  • Invoke **gsap-utils** for stagger / interpolation helpers.

Your job is to feed those skills the exact inputs from the spec; theirs is to produce idiomatic GSAP. <!-- motiscope:claude-only:gsap-skills:end -->

For **css**, **framer**, **lottie**, follow the corresponding `references/targets/<target>.md` template.

Always include a `prefers-reduced-motion: reduce` guard that drops the element(s) into their final state.

**If the spec is `scroll_driven`:** bind the motion to scroll position, not to a timer. A layer with parallax factor `f` translates by `scroll x (1 - f)`; at `f = 0` it is pinned, at `f = 1` it rides the page. A time-driven object inside a scroll-driven scene (a train, a marquee) can be bound to scroll too — derive its constant from the recorded *ratio*, and say in your summary that the binding is a design decision rather than something the source did.

**A backdrop must not have an edge.** Anything that reads as *behind everything* — a sky, a page gradient, a vignette — belongs to the container, not to a moving layer. A gradient drawn as a `<rect>` inside a parallax layer has a top edge, and any travel large enough slides that edge into frame. If you are clamping travel to keep a background from being uncovered, you are bounding the symptom; remove the edge instead. And beware composition you never chose: tracing a frame recovers ridge *shapes* and layer *speeds*, never where the horizon should sit. That part is yours — say so.

**Verify in the substrate, not in your own render.** Re-measuring pixels of your own output is a second chance to be wrong the same way. Ask the runtime what it actually resolved — `getBoundingClientRect`, `getComputedStyle`, `getBBox`, `DOMMatrix` — and check the numbers against the spec. A layer's on-screen speed relative to the page *is* its parallax factor; that is a proof, a screenshot is not.

Step 4 — asset check (consent flow)

If the spec references an image/video asset (a hero image, a looping background, a texture), resolve it **before** writing code — ask the user (`AskUserQuestion`): 1. **Point at an existing file** the user already has (preferred) — wire its path in. 2. **Generate one** — check what's configured, then generate:

   python3 "$SCRIPTS/assetgen.py" --check
   python3 "$SCRIPTS/assetgen.py" generate --type image --provider <name> --prompt "<desc>" --out "<path>"

If no key is configured, ask the user (`AskUserQuestion`) for the provider and hand off to `/motiscope:doctor` to store the key. **Image genera

Read more
Ships withmotiscope

Recreate any web animation from a screen recording. A motion-design plugin: analyzes motion (timing, easing, stagger, loops) and rebuilds it as GSAP / CSS / Framer Motion / Lottie code.

Get the whole plugin

Other skills on motiscope.