/comfyui-node-migration
ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
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ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
SKILL.md
comfyui-node-migration.SKILL.mdname: comfyui-node-migration
description: ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
ComfyUI V1 → V3 Migration Guide
Migrate existing V1 nodes to the modern V3 API. V3 uses classmethods, typed inputs/outputs, and `ComfyExtension` registration.
Migration Checklist
1. Change base class to `io.ComfyNode` 2. Replace `INPUT_TYPES()` with `define_schema()` returning `io.Schema` 3. Rename execution function to `execute` and make it a `@classmethod` 4. Replace return tuples with `io.NodeOutput(...)` 5. Replace `IS_CHANGED` with `fingerprint_inputs` 6. Replace `VALIDATE_INPUTS` with `validate_inputs` 7. Convert `check_lazy_status` to `@classmethod` 8. Replace `NODE_CLASS_MAPPINGS` with `ComfyExtension` + `comfy_entrypoint()` 9. Access hidden inputs via `cls.hidden` instead of kwargs 10. Remove `__init__` methods (no instance state in V3)
Side-by-Side Comparison
V1 (Before)
import torch
class ImageInvertV1:
CATEGORY = "image"
FUNCTION = "invert"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
OUTPUT_TOOLTIPS = ("The inverted image",)
DESCRIPTION = "Inverts image colors"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01,
}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
},
}
@classmethod
def IS_CHANGED(s, image, strength, mask=None, unique_id=None):
return strength
@classmethod
def VALIDATE_INPUTS(s, image, strength, mask=None, unique_id=None):
if strength < 0:
return "Strength must be non-negative"
return True
def invert(self, image, strength, mask=None, unique_id=None):
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return (result,)
NODE_CLASS_MAPPINGS = {"ImageInvertV1": ImageInvertV1}
NODE_DISPLAY_NAME_MAPPINGS = {"ImageInvertV1": "Invert Image"}V3 (After)
import torch
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageInvertV3(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageInvertV3",
display_name="Invert Image",
description="Inverts image colors",
category="image",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
io.Mask.Input("mask", optional=True),
],
outputs=[
io.Image.Output("IMAGE", tooltip="The inverted image"),
],
hidden=[io.Hidden.unique_id],
)
@classmethod
def fingerprint_inputs(cls, image, strength, mask=None):
return strength
@classmethod
def validate_inputs(cls, image, strength, mask=None):
if strength < 0:
return "Strength must be non-negative"
return True
@classmethod
def execute(cls, image, strength, mask=None):
node_id = cls.hidden.unique_id # access hidden via cls.hidden
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return io.NodeOutput(result)
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [ImageInvertV3]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()Property Mapping
| V1 Property | V3 Equivalent | |---|---| | `CATEGORY = "image"` | `io.Schema(category="image")` | | `FUNCTION = "my_func"` | Always `execute` (fixed name) | | `RETURN_TYPES = ("IMAGE",)` | `outputs=[io.Image.Output()]` | | `RETURN_NAMES = ("image",)` | `outputs=[io.Image.Output(display_name="image")]` | | `OUTPUT_TOOLTIPS = ("tip",)` | `outputs=[io.Image.Output(tooltip="tip")]` | | `OUTPUT_NODE = True` | `io.Schema(is_output_node=True)` | | `DEPRECATED = True` | `io.Schema(is_deprecated=True)` | | `EXPERIMENTAL = True` | `io.Schema(is_experimental=True)` | | `API_NODE = True` | `io.Schema(is_api_node=True)` | | `NOT_IDEMPOTENT = True` | `io.Schema(not_idempotent=True)` | | `DESCRIPTION = "..."` | `io.Schema(description="...")` | | `SEARCH_ALIASES = [...]` | `io.Schema(search_aliases=[...])` | | `INPUT_IS_LIST = True` | `io.Schema(is_input_list=True)` | | `OUTPUT_IS_LIST = (True,)` | `io.Image.Output(is_output_list=True)` | | `DEV_ONLY = True` | `io.Schema(is_dev_only=True)` | | `ESSENTIALS_CATEGORY = "Basic"` | `io.Schema(essentials_category="Basic")` |
Input Type Mapping
| V1 Input | V3 Input | |---|---| | `("IMAGE",)` | `io.Image.Input("id")` | | `("MASK",)` | `io.Mask.Input("id")` | | `("LATENT",)` | `io.Latent.Input("id")` | | `("MODEL",)` | `io.Model.Input("id")` | | `("CLIP",)` | `io.Clip.Input("id")` | | `("VAE",)` | `io.Vae.Input("id")` | | `("CONDITIONING",)` | `io.Conditioning.Input("id")` | | `("INT", {"default": 0, ...})` | `io.Int.Input("id", default=0, ...)` | | `("FLOAT", {"default": 1.0, ...})` | `io.Float.Input("id", default=1.0, ...)` | | `("STRING", {"multiline": True})` | `io.String.Input("id", multiline=True)` | | `("BOOLEAN", {"default": True})` | `io.Boolean.Input("id", default=True)` | | `(["opt1", "opt2"],)` | `io.Combo.Input("id", options=["opt1", "opt2
Read more
name: comfyui-node-migration description: ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
ComfyUI V1 → V3 Migration Guide
Migrate existing V1 nodes to the modern V3 API. V3 uses classmethods, typed inputs/outputs, and `ComfyExtension` registration.
Migration Checklist
1. Change base class to `io.ComfyNode` 2. Replace `INPUT_TYPES()` with `define_schema()` returning `io.Schema` 3. Rename execution function to `execute` and make it a `@classmethod` 4. Replace return tuples with `io.NodeOutput(...)` 5. Replace `IS_CHANGED` with `fingerprint_inputs` 6. Replace `VALIDATE_INPUTS` with `validate_inputs` 7. Convert `check_lazy_status` to `@classmethod` 8. Replace `NODE_CLASS_MAPPINGS` with `ComfyExtension` + `comfy_entrypoint()` 9. Access hidden inputs via `cls.hidden` instead of kwargs 10. Remove `__init__` methods (no instance state in V3)
Side-by-Side Comparison
V1 (Before)
import torch
class ImageInvertV1:
CATEGORY = "image"
FUNCTION = "invert"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
OUTPUT_TOOLTIPS = ("The inverted image",)
DESCRIPTION = "Inverts image colors"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01,
}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
},
}
@classmethod
def IS_CHANGED(s, image, strength, mask=None, unique_id=None):
return strength
@classmethod
def VALIDATE_INPUTS(s, image, strength, mask=None, unique_id=None):
if strength < 0:
return "Strength must be non-negative"
return True
def invert(self, image, strength, mask=None, unique_id=None):
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return (result,)
NODE_CLASS_MAPPINGS = {"ImageInvertV1": ImageInvertV1}
NODE_DISPLAY_NAME_MAPPINGS = {"ImageInvertV1": "Invert Image"}V3 (After)
import torch
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageInvertV3(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageInvertV3",
display_name="Invert Image",
description="Inverts image colors",
category="image",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
io.Mask.Input("mask", optional=True),
],
outputs=[
io.Image.Output("IMAGE", tooltip="The inverted image"),
],
hidden=[io.Hidden.unique_id],
)
@classmethod
def fingerprint_inputs(cls, image, strength, mask=None):
return strength
@classmethod
def validate_inputs(cls, image, strength, mask=None):
if strength < 0:
return "Strength must be non-negative"
return True
@classmethod
def execute(cls, image, strength, mask=None):
node_id = cls.hidden.unique_id # access hidden via cls.hidden
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return io.NodeOutput(result)
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [ImageInvertV3]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()Property Mapping
| V1 Property | V3 Equivalent | |---|---| | `CATEGORY = "image"` | `io.Schema(category="image")` | | `FUNCTION = "my_func"` | Always `execute` (fixed name) | | `RETURN_TYPES = ("IMAGE",)` | `outputs=[io.Image.Output()]` | | `RETURN_NAMES = ("image",)` | `outputs=[io.Image.Output(display_name="image")]` | | `OUTPUT_TOOLTIPS = ("tip",)` | `outputs=[io.Image.Output(tooltip="tip")]` | | `OUTPUT_NODE = True` | `io.Schema(is_output_node=True)` | | `DEPRECATED = True` | `io.Schema(is_deprecated=True)` | | `EXPERIMENTAL = True` | `io.Schema(is_experimental=True)` | | `API_NODE = True` | `io.Schema(is_api_node=True)` | | `NOT_IDEMPOTENT = True` | `io.Schema(not_idempotent=True)` | | `DESCRIPTION = "..."` | `io.Schema(description="...")` | | `SEARCH_ALIASES = [...]` | `io.Schema(search_aliases=[...])` | | `INPUT_IS_LIST = True` | `io.Schema(is_input_list=True)` | | `OUTPUT_IS_LIST = (True,)` | `io.Image.Output(is_output_list=True)` | | `DEV_ONLY = True` | `io.Schema(is_dev_only=True)` | | `ESSENTIALS_CATEGORY = "Basic"` | `io.Schema(essentials_category="Basic")` |
Input Type Mapping
| V1 Input | V3 Input | |---|---| | `("IMAGE",)` | `io.Image.Input("id")` | | `("MASK",)` | `io.Mask.Input("id")` | | `("LATENT",)` | `io.Latent.Input("id")` | | `("MODEL",)` | `io.Model.Input("id")` | | `("CLIP",)` | `io.Clip.Input("id")` | | `("VAE",)` | `io.Vae.Input("id")` | | `("CONDITIONING",)` | `io.Conditioning.Input("id")` | | `("INT", {"default": 0, ...})` | `io.Int.Input("id", default=0, ...)` | | `("FLOAT", {"default": 1.0, ...})` | `io.Float.Input("id", default=1.0, ...)` | | `("STRING", {"multiline": True})` | `io.String.Input("id", multiline=True)` | | `("BOOLEAN", {"default": True})` | `io.Boolean.Input("id", default=True)` | | `(["opt1", "opt2"],)` | `io.Combo.Input("id", options=["opt1", "opt2
A curated collection of agent skills (for Claude Code and OpenAI Codex) for developing ComfyUI custom nodes. These skills give the agent comprehensive knowledge of the ComfyUI node system, covering both the V3 (recommended) and V1 (legacy) APIs.
Repo: jtydhr88/comfyui-custom-node-skills
Other skills on comfyui-custom-node-skills.
- /comfyui-node-advanced
ComfyUI advanced node patterns - MatchType, Autogrow, DynamicCombo, node expansion, MultiType, wildcard inputs. Use when building complex nodes with dynamic inputs, type matching, or node expansion.
Open skill - /comfyui-node-basics
ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
Open skill - /comfyui-node-datatypes
ComfyUI data types - IMAGE, LATENT, MASK, CONDITIONING, MODEL, CLIP, VAE, AUDIO, VIDEO, 3D types, widget types, and custom types. Use when working with ComfyUI tensors, model types, or defining input/output data types.
Open skill - /comfyui-node-frontend
ComfyUI frontend JavaScript extensions - hooks, widgets, sidebar tabs, commands, settings, toasts, dialogs. Use when adding UI features to custom nodes, creating custom widgets, or extending the ComfyUI frontend.
Open skill - /comfyui-node-inputs
ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, force_input. Use when configuring node inputs, adding widgets, or customizing input behavior.
Open skill - /comfyui-node-lifecycle
ComfyUI node execution lifecycle - caching, fingerprint_inputs/IS_CHANGED, validate_inputs/VALIDATE_INPUTS, check_lazy_status, execution order. Use when debugging execution, implementing caching control, input validation, or understanding execution flow.
Open skill

