comfyui-node-advanced
ComfyUI advanced node patterns - MatchType, Autogrow, DynamicCombo, node expansion, MultiType, wildcard inputs, loops. Use when…
ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
Claude Code
$ npx -y skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration --agent claude-code
Codex
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a codex -y
Cursor
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a cursor -y
Gemini CLI
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a gemini-cli -y
GitHub Copilot
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a github-copilot -y
OpenCode
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a opencode -y
Windsurf
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a windsurf -y
name: comfyui-node-migration description: ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
Migrate existing V1 nodes to the modern V3 API. V3 uses classmethods, typed inputs/outputs, and `ComfyExtension` registration.
1. Change base class to `io.ComfyNode` 2. Replace `INPUT_TYPES()` with `define_schema()` returning `io.Schema` 3. Rename execution function to `execute` and make it a `@classmethod` 4. Replace return tuples with `io.NodeOutput(...)` 5. Replace `IS_CHANGED` with `fingerprint_inputs` 6. Replace `VALIDATE_INPUTS` with `validate_inputs` 7. Convert `check_lazy_status` to `@classmethod` 8. Replace `NODE_CLASS_MAPPINGS` with `ComfyExtension` + `comfy_entrypoint()` 9. Access hidden inputs via `cls.hidden` instead of kwargs 10. Remove `__init__` methods (no instance state in V3)
import torch
class ImageInvertV1:
CATEGORY = "image"
FUNCTION = "invert"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
OUTPUT_TOOLTIPS = ("The inverted image",)
DESCRIPTION = "Inverts image colors"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01,
}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
},
}
@classmethod
def IS_CHANGED(s, image, strength, mask=None, unique_id=None):
return strength
@classmethod
def VALIDATE_INPUTS(s, image, strength, mask=None, unique_id=None):
if strength < 0:
return "Strength must be non-negative"
return True
def invert(self, image, strength, mask=None, unique_id=None):
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return (result,)
NODE_CLASS_MAPPINGS = {"ImageInvertV1": ImageInvertV1}
NODE_DISPLAY_NAME_MAPPINGS = {"ImageInvertV1": "Invert Image"}import torch
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageInvertV3(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageInvertV3",
display_name="Invert Image",
description="Inverts image colors",
category="image",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
io.Mask.Input("mask", optional=True),
],
outputs=[
io.Image.Output("IMAGE", tooltip="The inverted image"),
],
hidden=[io.Hidden.unique_id],
)
@classmethod
def fingerprint_inputs(cls, image, strength, mask=None):
return strength
@classmethod
def validate_inputs(cls, image, strength, mask=None):
if strength < 0:
return "Strength must be non-negative"
return True
@classmethod
def execute(cls, image, strength, mask=None):
node_id = cls.hidden.unique_id # access hidden via cls.hidden
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return io.NodeOutput(result)
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [ImageInvertV3]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()| V1 Property | V3 Equivalent | |---|---| | `CATEGORY = "image"` | `io.Schema(category="image")` | | `FUNCTION = "my_func"` | Always `execute` (fixed name) | | `RETURN_TYPES = ("IMAGE",)` | `outputs=[io.Image.Output()]` | | `RETURN_NAMES = ("image",)` | `outputs=[io.Image.Output(display_name="image")]` | | `OUTPUT_TOOLTIPS = ("tip",)` | `outputs=[io.Image.Output(tooltip="tip")]` | | `OUTPUT_NODE = True` | `io.Schema(is_output_node=True)` | | `DEPRECATED = True` | `io.Schema(is_deprecated=True)` | | `EXPERIMENTAL = True` | `io.Schema(is_experimental=True)` | | `API_NODE = True` | `io.Schema(is_api_node=True)` | | `NOT_IDEMPOTENT = True` | `io.Schema(not_idempotent=True)` | | `DESCRIPTION = "..."` | `io.Schema(description="...")` | | `SEARCH_ALIASES = [...]` | `io.Schema(search_aliases=[...])` | | `INPUT_IS_LIST = True` | `io.Schema(is_input_list=True)` | | `OUTPUT_IS_LIST = (True,)` | `io.Image.Output(is_output_list=True)` | | `DEV_ONLY = True` | `io.Schema(is_dev_only=True)` | | `ESSENTIALS_CATEGORY = "Basic"` | `io.Schema(essentials_category="Basic")` |
| V1 Input | V3 Input | |---|---| | `("IMAGE",)` | `io.Image.Input("id")` | | `("MASK",)` | `io.Mask.Input("id")` | | `("LATENT",)` | `io.Latent.Input("id")` | | `("MODEL",)` | `io.Model.Input("id")` | | `("CLIP",)` | `io.Clip.Input("id")` | | `("VAE",)` | `io.Vae.Input("id")` | | `("CONDITIONING",)` | `io.Conditioning.Input("id")` | | `("INT", {"default": 0, ...})` | `io.Int.Input("id", default=0, ...)` | | `("FLOAT", {"default": 1.0, ...})` | `io.Float.Input("id", default=1.0, ...)` | | `("STRING", {"multiline": True})` | `io.String.Input("id", multiline=True)` | | `("BOOLEAN", {"default": True})` | `io.Boolean.Input("id", default=True)` | | `(["opt1", "opt2"],)` | `io.Combo.Input("id", options=["opt1", "opt2
A curated collection of agent skills (for Claude Code and OpenAI Codex) for developing ComfyUI custom nodes. These skills give the agent comprehensive knowledge of the ComfyUI node system, covering both the V3 (recommended) and V1 (legacy) APIs.
ComfyUI advanced node patterns - MatchType, Autogrow, DynamicCombo, node expansion, MultiType, wildcard inputs, loops. Use when…
ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom…
ComfyUI data types - IMAGE, LATENT, MASK, CONDITIONING, MODEL, CLIP, VAE, AUDIO, VIDEO, 3D types, widget types, and custom types.…
ComfyUI frontend JavaScript extensions - hooks, widgets, sidebar tabs, commands, settings, toasts, dialogs. Use when adding UI…
ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, force_input.…
ComfyUI node execution lifecycle - caching, fingerprint_inputs/IS_CHANGED, validate_inputs/VALIDATE_INPUTS, check_lazy_status,…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.