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/comfyui-node-basics

ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.

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comfyui-custom-node-skills
2659 skills
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$ npx -y skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-basics --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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  • Slash command/comfyui-node-basics

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ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.

SKILL.md

comfyui-node-basics.SKILL.md
name: comfyui-node-basics
description: ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.

ComfyUI Custom Node Basics (V3 API)

ComfyUI uses Python classes to define nodes. The **V3 API** is the current recommended approach. Nodes inherit from `io.ComfyNode` and define a schema + execute method.

Quick Start

from comfy_api.latest import ComfyExtension, io

class MyNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="MyNode",
            display_name="My Custom Node",
            category="my_category",
            inputs=[
                io.Image.Input("image"),
                io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
            ],
            outputs=[
                io.Image.Output("IMAGE"),
            ],
        )

    @classmethod
    def execute(cls, image, strength):
        result = image * strength
        return io.NodeOutput(result)

V3 Node Class Structure

Every V3 node requires:

1. **Inherit from `io.ComfyNode`** 2. **`define_schema(cls)`** - classmethod returning `io.Schema` 3. **`execute(cls, ...)`** - classmethod performing the computation

from typing_extensions import override
from comfy_api.latest import ComfyExtension, io

class ImageBrighten(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="ImageBrighten",          # unique identifier
            display_name="Brighten Image",     # shown in UI
            category="image/adjust",           # menu path
            description="Adjusts image brightness",
            inputs=[
                io.Image.Input("image"),
                io.Float.Input("factor", default=1.2, min=0.0, max=3.0, step=0.1),
            ],
            outputs=[
                io.Image.Output("IMAGE"),
            ],
        )

    @classmethod
    def execute(cls, image, factor):
        result = torch.clamp(image * factor, 0.0, 1.0)
        return io.NodeOutput(result)

io.Schema Fields

io.Schema(
    node_id="UniqueNodeID",            # required: unique string ID
    display_name="Display Name",        # optional: shown in UI menus
    category="category/subcategory",    # menu hierarchy (default "sd")
    description="Node description",     # optional: tooltip text
    inputs=[...],                       # list of Input objects
    outputs=[...],                      # list of Output objects
    hidden=[...],                       # list of Hidden enum values
    is_output_node=False,               # True for nodes with side effects (save, preview)
    is_experimental=False,              # marks as experimental
    is_deprecated=False,                # marks as deprecated
    is_dev_only=False,                  # hidden unless dev mode enabled
    is_api_node=False,                  # marks as API-only node
    is_input_list=False,                # receive full lists instead of individual items
    not_idempotent=False,               # prevents caching
    accept_all_inputs=False,            # accept arbitrary inputs via **kwargs
    enable_expand=False,                # allow node expansion (subgraphs)
    search_aliases=["alias1", "alias2"],# alternative search terms
    essentials_category="Basic",        # optional: Essentials tab category
    price_badge=None,                   # optional: PriceBadge for API nodes
    has_intermediate_output=False,      # True for nodes with interactive UI that produce intermediate outputs
)

V3 Node Registration

V3 nodes are registered via `ComfyExtension` and `comfy_entrypoint()`:

from typing_extensions import override
from comfy_api.latest import ComfyExtension, io

class MyNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="MyNode",
            display_name="My Node",
            category="my_nodes",
            inputs=[io.String.Input("text", multiline=True)],
            outputs=[io.String.Output()],
        )

    @classmethod
    def execute(cls, text):
        return io.NodeOutput(text.upper())


class MyExtension(ComfyExtension):
    @override
    async def get_node_list(self) -> list[type[io.ComfyNode]]:
        return [MyNode]


async def comfy_entrypoint() -> MyExtension:
    return MyExtension()

The `comfy_entrypoint()` function must be defined at the module level (in the file directly imported by ComfyUI).

V1 Node Structure (Legacy Reference)

V1 nodes use class attributes and `NODE_CLASS_MAPPINGS`:

class MyNodeV1:
    CATEGORY = "my_category"
    FUNCTION = "execute"
    RETURN_TYPES = ("IMAGE",)
    RETURN_NAMES = ("image",)

    @classmethod
    def INPUT_TYPES(s):
        return {
            "required": {
                "image": ("IMAGE",),
                "strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0}),
            }
        }

    def execute(self, image, strength):
        return (image * strength,)

NODE_CLASS_MAPPINGS = {"MyNodeV1": MyNodeV1}
NODE_DISPLAY_NAME_MAPPINGS = {"MyNodeV1": "My Node V1"}

Key Differences: V3 vs V1

| Aspect | V3 | V1 | |---|---|---| | Base class | `io.ComfyNode` | Plain class | | Execute method | `execute` classmethod (fixed name) | Instance method (custom name via `FUNCTION`) | | Inputs | `io.Schema(inputs=[...])` | `INPUT_TYPES()` dict | | Outputs | `io.Schema(outputs=[...])` | `RETURN_TYPES` tuple | | Return value | `io.NodeOutput(...)` | Plain tuple | | Registration | `ComfyExtension` + `comfy_entrypoint()` | `NODE_CLASS_MAPPINGS` dict | | State | No instance state (classmethods) | Instance state allowed | | Hidden inputs | `cls.hidden.prompt`, etc. | kwargs from `"hidden"` dict |

Important Rules

  • `node_id` must be globally unique across all nodes
  • `execute()` parameters mus
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Ships withcomfyui-custom-node-skills

A curated collection of agent skills (for Claude Code and OpenAI Codex) for developing ComfyUI custom nodes. These skills give the agent comprehensive knowledge of the ComfyUI node system, covering both the V3 (recommended) and V1 (legacy) APIs.

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