/comfyui-node-basics
ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
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ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
SKILL.md
comfyui-node-basics.SKILL.mdname: comfyui-node-basics
description: ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
ComfyUI Custom Node Basics (V3 API)
ComfyUI uses Python classes to define nodes. The **V3 API** is the current recommended approach. Nodes inherit from `io.ComfyNode` and define a schema + execute method.
Quick Start
from comfy_api.latest import ComfyExtension, io
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Custom Node",
category="my_category",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
],
outputs=[
io.Image.Output("IMAGE"),
],
)
@classmethod
def execute(cls, image, strength):
result = image * strength
return io.NodeOutput(result)V3 Node Class Structure
Every V3 node requires:
1. **Inherit from `io.ComfyNode`** 2. **`define_schema(cls)`** - classmethod returning `io.Schema` 3. **`execute(cls, ...)`** - classmethod performing the computation
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageBrighten(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageBrighten", # unique identifier
display_name="Brighten Image", # shown in UI
category="image/adjust", # menu path
description="Adjusts image brightness",
inputs=[
io.Image.Input("image"),
io.Float.Input("factor", default=1.2, min=0.0, max=3.0, step=0.1),
],
outputs=[
io.Image.Output("IMAGE"),
],
)
@classmethod
def execute(cls, image, factor):
result = torch.clamp(image * factor, 0.0, 1.0)
return io.NodeOutput(result)io.Schema Fields
io.Schema(
node_id="UniqueNodeID", # required: unique string ID
display_name="Display Name", # optional: shown in UI menus
category="category/subcategory", # menu hierarchy (default "sd")
description="Node description", # optional: tooltip text
inputs=[...], # list of Input objects
outputs=[...], # list of Output objects
hidden=[...], # list of Hidden enum values
is_output_node=False, # True for nodes with side effects (save, preview)
is_experimental=False, # marks as experimental
is_deprecated=False, # marks as deprecated
is_dev_only=False, # hidden unless dev mode enabled
is_api_node=False, # marks as API-only node
is_input_list=False, # receive full lists instead of individual items
not_idempotent=False, # prevents caching
accept_all_inputs=False, # accept arbitrary inputs via **kwargs
enable_expand=False, # allow node expansion (subgraphs)
search_aliases=["alias1", "alias2"],# alternative search terms
essentials_category="Basic", # optional: Essentials tab category
price_badge=None, # optional: PriceBadge for API nodes
has_intermediate_output=False, # True for nodes with interactive UI that produce intermediate outputs
)V3 Node Registration
V3 nodes are registered via `ComfyExtension` and `comfy_entrypoint()`:
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="my_nodes",
inputs=[io.String.Input("text", multiline=True)],
outputs=[io.String.Output()],
)
@classmethod
def execute(cls, text):
return io.NodeOutput(text.upper())
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [MyNode]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()The `comfy_entrypoint()` function must be defined at the module level (in the file directly imported by ComfyUI).
V1 Node Structure (Legacy Reference)
V1 nodes use class attributes and `NODE_CLASS_MAPPINGS`:
class MyNodeV1:
CATEGORY = "my_category"
FUNCTION = "execute"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0}),
}
}
def execute(self, image, strength):
return (image * strength,)
NODE_CLASS_MAPPINGS = {"MyNodeV1": MyNodeV1}
NODE_DISPLAY_NAME_MAPPINGS = {"MyNodeV1": "My Node V1"}Key Differences: V3 vs V1
| Aspect | V3 | V1 | |---|---|---| | Base class | `io.ComfyNode` | Plain class | | Execute method | `execute` classmethod (fixed name) | Instance method (custom name via `FUNCTION`) | | Inputs | `io.Schema(inputs=[...])` | `INPUT_TYPES()` dict | | Outputs | `io.Schema(outputs=[...])` | `RETURN_TYPES` tuple | | Return value | `io.NodeOutput(...)` | Plain tuple | | Registration | `ComfyExtension` + `comfy_entrypoint()` | `NODE_CLASS_MAPPINGS` dict | | State | No instance state (classmethods) | Instance state allowed | | Hidden inputs | `cls.hidden.prompt`, etc. | kwargs from `"hidden"` dict |
Important Rules
- `node_id` must be globally unique across all nodes
- `execute()` parameters mus
Read more
name: comfyui-node-basics description: ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
ComfyUI Custom Node Basics (V3 API)
ComfyUI uses Python classes to define nodes. The **V3 API** is the current recommended approach. Nodes inherit from `io.ComfyNode` and define a schema + execute method.
Quick Start
from comfy_api.latest import ComfyExtension, io
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Custom Node",
category="my_category",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
],
outputs=[
io.Image.Output("IMAGE"),
],
)
@classmethod
def execute(cls, image, strength):
result = image * strength
return io.NodeOutput(result)V3 Node Class Structure
Every V3 node requires:
1. **Inherit from `io.ComfyNode`** 2. **`define_schema(cls)`** - classmethod returning `io.Schema` 3. **`execute(cls, ...)`** - classmethod performing the computation
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageBrighten(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageBrighten", # unique identifier
display_name="Brighten Image", # shown in UI
category="image/adjust", # menu path
description="Adjusts image brightness",
inputs=[
io.Image.Input("image"),
io.Float.Input("factor", default=1.2, min=0.0, max=3.0, step=0.1),
],
outputs=[
io.Image.Output("IMAGE"),
],
)
@classmethod
def execute(cls, image, factor):
result = torch.clamp(image * factor, 0.0, 1.0)
return io.NodeOutput(result)io.Schema Fields
io.Schema(
node_id="UniqueNodeID", # required: unique string ID
display_name="Display Name", # optional: shown in UI menus
category="category/subcategory", # menu hierarchy (default "sd")
description="Node description", # optional: tooltip text
inputs=[...], # list of Input objects
outputs=[...], # list of Output objects
hidden=[...], # list of Hidden enum values
is_output_node=False, # True for nodes with side effects (save, preview)
is_experimental=False, # marks as experimental
is_deprecated=False, # marks as deprecated
is_dev_only=False, # hidden unless dev mode enabled
is_api_node=False, # marks as API-only node
is_input_list=False, # receive full lists instead of individual items
not_idempotent=False, # prevents caching
accept_all_inputs=False, # accept arbitrary inputs via **kwargs
enable_expand=False, # allow node expansion (subgraphs)
search_aliases=["alias1", "alias2"],# alternative search terms
essentials_category="Basic", # optional: Essentials tab category
price_badge=None, # optional: PriceBadge for API nodes
has_intermediate_output=False, # True for nodes with interactive UI that produce intermediate outputs
)V3 Node Registration
V3 nodes are registered via `ComfyExtension` and `comfy_entrypoint()`:
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="my_nodes",
inputs=[io.String.Input("text", multiline=True)],
outputs=[io.String.Output()],
)
@classmethod
def execute(cls, text):
return io.NodeOutput(text.upper())
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [MyNode]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()The `comfy_entrypoint()` function must be defined at the module level (in the file directly imported by ComfyUI).
V1 Node Structure (Legacy Reference)
V1 nodes use class attributes and `NODE_CLASS_MAPPINGS`:
class MyNodeV1:
CATEGORY = "my_category"
FUNCTION = "execute"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0}),
}
}
def execute(self, image, strength):
return (image * strength,)
NODE_CLASS_MAPPINGS = {"MyNodeV1": MyNodeV1}
NODE_DISPLAY_NAME_MAPPINGS = {"MyNodeV1": "My Node V1"}Key Differences: V3 vs V1
| Aspect | V3 | V1 | |---|---|---| | Base class | `io.ComfyNode` | Plain class | | Execute method | `execute` classmethod (fixed name) | Instance method (custom name via `FUNCTION`) | | Inputs | `io.Schema(inputs=[...])` | `INPUT_TYPES()` dict | | Outputs | `io.Schema(outputs=[...])` | `RETURN_TYPES` tuple | | Return value | `io.NodeOutput(...)` | Plain tuple | | Registration | `ComfyExtension` + `comfy_entrypoint()` | `NODE_CLASS_MAPPINGS` dict | | State | No instance state (classmethods) | Instance state allowed | | Hidden inputs | `cls.hidden.prompt`, etc. | kwargs from `"hidden"` dict |
Important Rules
- `node_id` must be globally unique across all nodes
- `execute()` parameters mus
A curated collection of agent skills (for Claude Code and OpenAI Codex) for developing ComfyUI custom nodes. These skills give the agent comprehensive knowledge of the ComfyUI node system, covering both the V3 (recommended) and V1 (legacy) APIs.
Repo: jtydhr88/comfyui-custom-node-skills
Other skills on comfyui-custom-node-skills.
- /comfyui-node-advanced
ComfyUI advanced node patterns - MatchType, Autogrow, DynamicCombo, node expansion, MultiType, wildcard inputs. Use when building complex nodes with dynamic inputs, type matching, or node expansion.
Open skill - /comfyui-node-datatypes
ComfyUI data types - IMAGE, LATENT, MASK, CONDITIONING, MODEL, CLIP, VAE, AUDIO, VIDEO, 3D types, widget types, and custom types. Use when working with ComfyUI tensors, model types, or defining input/output data types.
Open skill - /comfyui-node-frontend
ComfyUI frontend JavaScript extensions - hooks, widgets, sidebar tabs, commands, settings, toasts, dialogs. Use when adding UI features to custom nodes, creating custom widgets, or extending the ComfyUI frontend.
Open skill - /comfyui-node-inputs
ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, force_input. Use when configuring node inputs, adding widgets, or customizing input behavior.
Open skill - /comfyui-node-lifecycle
ComfyUI node execution lifecycle - caching, fingerprint_inputs/IS_CHANGED, validate_inputs/VALIDATE_INPUTS, check_lazy_status, execution order. Use when debugging execution, implementing caching control, input validation, or understanding execution flow.
Open skill - /comfyui-node-migration
ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
Open skill

