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/unity-skill-generate

Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.

From plugin
ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill unity-skill-generate --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/unity-skill-generate

Context preview

The summary Claude sees to decide when to auto-load this skill.

Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.

SKILL.md

unity-skill-generate.SKILL.md
name: unity-skill-generate
description: "Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`."

Skill (Tool) / Generate All

Generate all skills from the existed Tools in the Unity Project.

Inputs

  • `path` (optional) — project-relative skills folder (e.g. `.claude/skills`). Absolute paths and `..` traversal segments are rejected. When null/empty, the editor's configured `SkillsRootFolderAbsolutePath` is used.

Behavior

Creates the destination folder if missing, then invokes `McpPluginInstance.GenerateSkillFiles(...)` to emit a `SKILL.md` per registered MCP tool. The plugin's `SkillsPath` is temporarily swapped to the target folder and restored in `finally` so the on-disk configuration is unchanged after the call returns.

How to Call

unity-mcp-cli run-system-tool unity-skill-generate --input '{
  "path": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `path` | `string` | No | Path to the skills folder. If null or empty, the default path will be used. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "path": {
      "type": "string"
    }
  }
}

Output

This tool does not return structured output.

Read more
Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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C#
Language
Apache-2.0
License
12h ago
Last commit
1y ago
Created

Repo: IvanMurzak/Unity-MCP