build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.
$ npx -y skills add IvanMurzak/Unity-MCP --skill unity-skill-generate --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/unity-skill-generateContext preview
The summary Claude sees to decide when to auto-load this skill.
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.
name: unity-skill-generate description: "Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`."
Generate all skills from the existed Tools in the Unity Project.
Creates the destination folder if missing, then invokes `McpPluginInstance.GenerateSkillFiles(...)` to emit a `SKILL.md` per registered MCP tool. The plugin's `SkillsPath` is temporarily swapped to the target folder and restored in `finally` so the on-disk configuration is unchanged after the call returns.
unity-mcp-cli run-system-tool unity-skill-generate --input '{
"path": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `path` | `string` | No | Path to the skills folder. If null or empty, the default path will be used. |
{
"type": "object",
"properties": {
"path": {
"type": "string"
}
}
}This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…