/unity-skill-generate
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.
$ npx -y skills add IvanMurzak/Unity-MCP --skill unity-skill-generate --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/unity-skill-generate
Context preview
The summary Claude sees to decide when to auto-load this skill.
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.
SKILL.md
unity-skill-generate.SKILL.mdname: unity-skill-generate
description: "Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`."
Skill (Tool) / Generate All
Generate all skills from the existed Tools in the Unity Project.
Inputs
- `path` (optional) — project-relative skills folder (e.g. `.claude/skills`). Absolute paths and `..` traversal segments are rejected. When null/empty, the editor's configured `SkillsRootFolderAbsolutePath` is used.
Behavior
Creates the destination folder if missing, then invokes `McpPluginInstance.GenerateSkillFiles(...)` to emit a `SKILL.md` per registered MCP tool. The plugin's `SkillsPath` is temporarily swapped to the target folder and restored in `finally` so the on-disk configuration is unchanged after the call returns.
How to Call
unity-mcp-cli run-system-tool unity-skill-generate --input '{
"path": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `path` | `string` | No | Path to the skills folder. If null or empty, the default path will be used. |
Input JSON Schema
{
"type": "object",
"properties": {
"path": {
"type": "string"
}
}
}Output
This tool does not return structured output.
Read more
name: unity-skill-generate description: "Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`."
Skill (Tool) / Generate All
Generate all skills from the existed Tools in the Unity Project.
Inputs
- `path` (optional) — project-relative skills folder (e.g. `.claude/skills`). Absolute paths and `..` traversal segments are rejected. When null/empty, the editor's configured `SkillsRootFolderAbsolutePath` is used.
Behavior
Creates the destination folder if missing, then invokes `McpPluginInstance.GenerateSkillFiles(...)` to emit a `SKILL.md` per registered MCP tool. The plugin's `SkillsPath` is temporarily swapped to the target folder and restored in `finally` so the on-disk configuration is unchanged after the call returns.
How to Call
unity-mcp-cli run-system-tool unity-skill-generate --input '{
"path": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `path` | `string` | No | Path to the skills folder. If null or empty, the default path will be used. |
Input JSON Schema
{
"type": "object",
"properties": {
"path": {
"type": "string"
}
}
}Output
This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Open skill - /assets-create-folder
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Open skill - /assets-delete
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Open skill - /assets-find-built-in
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
Open skill

