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/assets-create-folder

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

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ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill assets-create-folder --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/assets-create-folder

Context preview

The summary Claude sees to decide when to auto-load this skill.

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

SKILL.md

assets-create-folder.SKILL.md
name: assets-create-folder
description: Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

Assets / Create Folder

Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.

Inputs

  • `inputs` — list of `{ParentFolderPath, NewFolderName}` entries. Each entry is processed independently; per-entry errors are collected in the response so a single bad input does not abort the batch.

Validation

  • `NewFolderName` must be non-empty and must not contain any of `/`, `\`, `<`, `>`, `:`, `"`, `|`, `?`, `*`, or control characters (these checks are cross-platform even on Linux/Mac).
  • `ParentFolderPath` must already exist as an `AssetDatabase.IsValidFolder` path.
  • A folder with the same target name must not already exist under the parent.

How to Call

unity-mcp-cli run-tool assets-create-folder --input '{
  "inputs": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-create-folder --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-create-folder --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `inputs` | `any` | Yes | The paths for the folders to create. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "inputs": {
      "$ref": "#/$defs/AIGD.CreateFolderInput-1"
    }
  },
  "$defs": {
    "AIGD.CreateFolderInput": {
      "type": "object",
      "properties": {
        "ParentFolderPath": {
          "type": "string",
          "description": "The parent folder path where the new folder will be created."
        },
        "NewFolderName": {
          "type": "string",
          "description": "The name of the new folder to create."
        }
      }
    },
    "AIGD.CreateFolderInput-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.CreateFolderInput"
      }
    }
  },
  "required": [
    "inputs"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.CreateFolderResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.CreateFolderResponse": {
      "type": "object",
      "properties": {
        "CreatedFolderGuids": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of GUIDs of created folders."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of errors encountered during folder creation."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
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Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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Repo: IvanMurzak/Unity-MCP