build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Enable or disable MCP tools by name in batch. Persists the change via `UnityMcpPluginEditor.Instance.Save()` only when at least one tool actually flipped. Returns per-input success flags plus optional operation logs.
$ npx -y skills add IvanMurzak/Unity-MCP --skill tool-set-enabled-state --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/tool-set-enabled-stateContext preview
The summary Claude sees to decide when to auto-load this skill.
Enable or disable MCP tools by name in batch. Persists the change via `UnityMcpPluginEditor.Instance.Save()` only when at least one tool actually flipped. Returns per-input success flags plus optional operation logs.
name: tool-set-enabled-state description: Enable or disable MCP tools by name in batch. Persists the change via `UnityMcpPluginEditor.Instance.Save()` only when at least one tool actually flipped. Returns per-input success flags plus optional operation logs.
Enable or disable MCP tools by name. Allows controlling which tools are available for the AI agent.
Each entry is resolved against the tool manager's exact-name and case-insensitive lookups. Already-correct state short-circuits as success without writing. The plugin's config is saved once at the end iff at least one tool actually changed state.
unity-mcp-cli run-tool tool-set-enabled-state --input '{
"tools": "string_value",
"includeLogs": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool tool-set-enabled-state --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool tool-set-enabled-state --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `tools` | `any` | Yes | Array of tools with their desired enabled state. | | `includeLogs` | `any` | No | Include operation logs in the result. Default: false |
{
"type": "object",
"properties": {
"tools": {
"$ref": "#/$defs/AIGD.ToolToggleInput-1"
},
"includeLogs": {
"$ref": "#/$defs/System.Boolean"
}
},
"$defs": {
"AIGD.ToolToggleInput": {
"type": "object",
"properties": {
"Name": {
"type": "string",
"description": "Name of the MCP tool to enable or disable."
},
"Enabled": {
"type": "boolean",
"description": "Whether the tool should be enabled (true) or disabled (false)."
}
},
"required": [
"Enabled"
]
},
"AIGD.ToolToggleInput-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ToolToggleInput"
}
},
"System.Boolean": {
"type": "boolean"
}
},
"required": [
"tools"
]
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.ToolToggleResult"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.Logs": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.LogEntry"
}
},
"com.IvanMurzak.ReflectorNet.Model.LogEntry": {
"type": "object",
"properties": {
"Depth": {
"type": "integer"
},
"Message": {
"type": "string"
},
"Type": {
"type": "string",
"enum": [
"Trace",
"Debug",
"Info",
"Success",
"Warning",
"Error",
"Critical"
]
}
},
"required": [
"Depth",
"Type"
]
},
"System.Collections.Generic.Dictionary(System.String,System.Boolean)": {
"type": "object",
"additionalProperties": {
"type": "boolean"
}
},
"AIGD.ToolToggleResult": {
"type": "object",
"properties": {
"Logs": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.Logs",
"description": "Optional operation logs. Only included when 'includeLogs' is true."
},
"Success": {
"$ref": "#/$defs/System.Collections.Generic.Dictionary(System.String,System.Boolean)",
"description": "Result of each tool operation. Key: original input name as provided by the caller (case preserved as-is). Value: true if the enable/disable operation completed successfully, false if the name was unknown, ambiguous, or empty."
}
}
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…