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/script-update-or-create

Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity

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ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill script-update-or-create --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/script-update-or-create

Context preview

The summary Claude sees to decide when to auto-load this skill.

Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity

SKILL.md

script-update-or-create.SKILL.md
name: script-update-or-create
description: Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.

Script / Update or Create

Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.

Inputs

  • `filePath` — required `.cs` path.
  • `content` — C# source. MUST pass `ScriptUtils.IsValidCSharpSyntax`.
  • `requestId` — required for the processing/delivered-later contract.

Behavior

Creates any missing parent directories, writes the file, then calls `AssetDatabase.Refresh` and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.

How to Call

unity-mcp-cli run-tool script-update-or-create --input '{
  "filePath": "string_value",
  "content": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool script-update-or-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `filePath` | `string` | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". | | `content` | `string` | Yes | C# code - content of the file. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "filePath": {
      "type": "string"
    },
    "content": {
      "type": "string"
    }
  },
  "required": [
    "filePath",
    "content"
  ]
}

Output

This tool does not return structured output.

Read more
Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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Maintenance
C#
Language
Apache-2.0
License
12h ago
Last commit
1y ago
Created

Repo: IvanMurzak/Unity-MCP