build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.
$ npx -y skills add IvanMurzak/Unity-MCP --skill script-read --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/script-readContext preview
The summary Claude sees to decide when to auto-load this skill.
Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.
name: script-read description: Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
Reads the file with `File.ReadAllLines` and slices `[lineFrom..lineTo]` (inclusive). The slice indices are clamped — passing out-of-range `lineFrom`/`lineTo` is forgiving (read returns at-most the whole file).
unity-mcp-cli run-tool script-read --input '{
"filePath": "string_value",
"lineFrom": 0,
"lineTo": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool script-read --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool script-read --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `filePath` | `string` | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". | | `lineFrom` | `integer` | No | The line number to start reading from (1-based). | | `lineTo` | `integer` | No | The line number to stop reading at (1-based, -1 for all lines). |
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"lineFrom": {
"type": "integer"
},
"lineTo": {
"type": "integer"
}
},
"required": [
"filePath"
]
}{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…