/script-read
Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.
$ npx -y skills add IvanMurzak/Unity-MCP --skill script-read --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/script-read
Context preview
The summary Claude sees to decide when to auto-load this skill.
Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.
SKILL.md
script-read.SKILL.mdname: script-read
description: Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.
Script / Read
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
Inputs
- `filePath` — required `.cs` path. Throws if missing on disk.
- `lineFrom` (default 1, 1-based) — start line; clamped into valid range.
- `lineTo` (default -1 = end-of-file, 1-based) — inclusive end line; clamped into valid range.
Behavior
Reads the file with `File.ReadAllLines` and slices `[lineFrom..lineTo]` (inclusive). The slice indices are clamped — passing out-of-range `lineFrom`/`lineTo` is forgiving (read returns at-most the whole file).
How to Call
unity-mcp-cli run-tool script-read --input '{
"filePath": "string_value",
"lineFrom": 0,
"lineTo": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool script-read --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool script-read --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `filePath` | `string` | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". | | `lineFrom` | `integer` | No | The line number to start reading from (1-based). | | `lineTo` | `integer` | No | The line number to stop reading at (1-based, -1 for all lines). |
Input JSON Schema
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"lineFrom": {
"type": "integer"
},
"lineTo": {
"type": "integer"
}
},
"required": [
"filePath"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}Read more
name: script-read description: Read a `.cs` script file and return its content as a string. Supports a 1-based `lineFrom`/`lineTo` slice for partial reads. Pair with 'script-update-or-create' to write back.
Script / Read
Reads the content of a script file and returns it as a string. Use 'script-update-or-create' tool to update or create script files.
Inputs
- `filePath` — required `.cs` path. Throws if missing on disk.
- `lineFrom` (default 1, 1-based) — start line; clamped into valid range.
- `lineTo` (default -1 = end-of-file, 1-based) — inclusive end line; clamped into valid range.
Behavior
Reads the file with `File.ReadAllLines` and slices `[lineFrom..lineTo]` (inclusive). The slice indices are clamped — passing out-of-range `lineFrom`/`lineTo` is forgiving (read returns at-most the whole file).
How to Call
unity-mcp-cli run-tool script-read --input '{
"filePath": "string_value",
"lineFrom": 0,
"lineTo": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool script-read --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool script-read --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `filePath` | `string` | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". | | `lineFrom` | `integer` | No | The line number to start reading from (1-based). | | `lineTo` | `integer` | No | The line number to stop reading at (1-based, -1 for all lines). |
Input JSON Schema
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
},
"lineFrom": {
"type": "integer"
},
"lineTo": {
"type": "integer"
}
},
"required": [
"filePath"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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