/script-delete
Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.
$ npx -y skills add IvanMurzak/Unity-MCP --skill script-delete --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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- Slash command
/script-delete
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The summary Claude sees to decide when to auto-load this skill.
Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.
SKILL.md
script-delete.SKILL.mdname: script-delete
description: Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.
Script / Delete
Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.
Inputs
- `files` — non-empty array of `.cs` paths. Every entry must exist on disk.
- `requestId` — required for the processing/delivered-later contract.
Behavior
Validates the array (non-empty, every entry ends with `.cs`, every entry exists). Deletes each file plus its sibling `.meta` (when present). Calls `AssetDatabase.Refresh` and schedules a post-compilation notification — the final response is delivered after Unity finishes the recompile triggered by the delete.
How to Call
unity-mcp-cli run-tool script-delete --input '{
"files": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool script-delete --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool script-delete --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `files` | `any` | Yes | File paths to the files. Sample: "Assets/Scripts/MyScript.cs". |
Input JSON Schema
{
"type": "object",
"properties": {
"files": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"files"
]
}Output
This tool does not return structured output.
Read more
name: script-delete description: Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.
Script / Delete
Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.
Inputs
- `files` — non-empty array of `.cs` paths. Every entry must exist on disk.
- `requestId` — required for the processing/delivered-later contract.
Behavior
Validates the array (non-empty, every entry ends with `.cs`, every entry exists). Deletes each file plus its sibling `.meta` (when present). Calls `AssetDatabase.Refresh` and schedules a post-compilation notification — the final response is delivered after Unity finishes the recompile triggered by the delete.
How to Call
unity-mcp-cli run-tool script-delete --input '{
"files": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool script-delete --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool script-delete --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `files` | `any` | Yes | File paths to the files. Sample: "Assets/Scripts/MyScript.cs". |
Input JSON Schema
{
"type": "object",
"properties": {
"files": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"files"
]
}Output
This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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