Skip to content
Development
Skill

/screenshot-scene-view

Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.

From plugin
ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/screenshot-scene-view

Context preview

The summary Claude sees to decide when to auto-load this skill.

Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.

SKILL.md

screenshot-scene-view.SKILL.md
name: screenshot-scene-view
description: Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.

Screenshot / Scene View

Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.

Inputs

  • `width` (default 1920) / `height` (default 1080) — output pixels. Must be > 0 and ≤ `MaxDimension`.

Behavior

Uses `SceneView.lastActiveSceneView` (falls back to the first window in `SceneView.sceneViews`). Allocates a temporary `RenderTexture`, swaps it onto the Scene View's camera, calls `Render`, reads back with `Texture2D.ReadPixels`, encodes PNG, and restores the camera's prior `targetTexture`. Throws/errors when no Scene View is open or the Scene View camera is null.

How to Call

unity-mcp-cli run-tool screenshot-scene-view --input '{
  "width": 0,
  "height": 0
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `width` | `integer` | No | Width of the screenshot in pixels. | | `height` | `integer` | No | Height of the screenshot in pixels. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "width": {
      "type": "integer"
    },
    "height": {
      "type": "integer"
    }
  }
}

Output

This tool does not return structured output.

Read more
Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

Get the whole plugin
Stats
3,845
Stars
349
Forks
Active
Maintenance
C#
Language
Apache-2.0
License
12h ago
Last commit
1y ago
Created

Repo: IvanMurzak/Unity-MCP