/screenshot-scene-view
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
$ npx -y skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/screenshot-scene-view
Context preview
The summary Claude sees to decide when to auto-load this skill.
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
SKILL.md
screenshot-scene-view.SKILL.mdname: screenshot-scene-view
description: Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
Screenshot / Scene View
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
Inputs
- `width` (default 1920) / `height` (default 1080) — output pixels. Must be > 0 and ≤ `MaxDimension`.
Behavior
Uses `SceneView.lastActiveSceneView` (falls back to the first window in `SceneView.sceneViews`). Allocates a temporary `RenderTexture`, swaps it onto the Scene View's camera, calls `Render`, reads back with `Texture2D.ReadPixels`, encodes PNG, and restores the camera's prior `targetTexture`. Throws/errors when no Scene View is open or the Scene View camera is null.
How to Call
unity-mcp-cli run-tool screenshot-scene-view --input '{
"width": 0,
"height": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `width` | `integer` | No | Width of the screenshot in pixels. | | `height` | `integer` | No | Height of the screenshot in pixels. |
Input JSON Schema
{
"type": "object",
"properties": {
"width": {
"type": "integer"
},
"height": {
"type": "integer"
}
}
}Output
This tool does not return structured output.
Read more
name: screenshot-scene-view description: Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
Screenshot / Scene View
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
Inputs
- `width` (default 1920) / `height` (default 1080) — output pixels. Must be > 0 and ≤ `MaxDimension`.
Behavior
Uses `SceneView.lastActiveSceneView` (falls back to the first window in `SceneView.sceneViews`). Allocates a temporary `RenderTexture`, swaps it onto the Scene View's camera, calls `Render`, reads back with `Texture2D.ReadPixels`, encodes PNG, and restores the camera's prior `targetTexture`. Throws/errors when no Scene View is open or the Scene View camera is null.
How to Call
unity-mcp-cli run-tool screenshot-scene-view --input '{
"width": 0,
"height": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `width` | `integer` | No | Width of the screenshot in pixels. | | `height` | `integer` | No | Height of the screenshot in pixels. |
Input JSON Schema
{
"type": "object",
"properties": {
"width": {
"type": "integer"
},
"height": {
"type": "integer"
}
}
}Output
This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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Open skill - /assets-create-folder
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Open skill - /assets-delete
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Open skill - /assets-find-built-in
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
Open skill

