build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
$ npx -y skills add IvanMurzak/Unity-MCP --skill screenshot-game-view --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/screenshot-game-viewContext preview
The summary Claude sees to decide when to auto-load this skill.
Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
name: screenshot-game-view description: Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
Captures a screenshot from the Unity Editor Game View and returns it as an image. Reads the Game View's own render texture directly via the Unity Editor API. The image size matches the current Game View resolution. Returns the image directly for visual inspection by the LLM.
Locates `UnityEditor.GameView`, repaints it, then reflects the `m_RenderTexture` field and reads back via `Texture2D.ReadPixels`. On graphics APIs whose UV origin is top-left (`SystemInfo.graphicsUVStartsAtTop`), the read-back pixels are vertically flipped before encoding so the orientation matches what the user sees. Returns a PNG image with the resolution baked into the caption.
unity-mcp-cli run-tool screenshot-game-view --input '{
"nothing": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool screenshot-game-view --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool screenshot-game-view --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
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