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/scene-unload

Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.

From plugin
ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill scene-unload --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/scene-unload

Context preview

The summary Claude sees to decide when to auto-load this skill.

Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.

SKILL.md

scene-unload.SKILL.md
name: scene-unload
description: Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.

Scene / Unload

Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.

Inputs

  • `name` — required non-empty scene name. Must match an opened scene; otherwise throws.

Behavior

Runs `SceneManager.UnloadSceneAsync` on the main thread and awaits completion. Returns an `UnloadSceneResult` containing the scene name and an `AssetObjectRef` to its asset (or `null` if the scene was not backed by an asset on disk).

How to Call

unity-mcp-cli run-tool scene-unload --input '{
  "name": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool scene-unload --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool scene-unload --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `name` | `string` | Yes | Name of the loaded scene. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    }
  },
  "required": [
    "name"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.UnloadSceneResult"
    }
  },
  "$defs": {
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.UnloadSceneResult": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string",
          "description": "Name of the unloaded scene."
        },
        "AssetObjectRef": {
          "$ref": "#/$defs/AIGD.AssetObjectRef",
          "description": "Reference to the unloaded scene asset."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
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Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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Apache-2.0
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12h ago
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1y ago
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Repo: IvanMurzak/Unity-MCP