/scene-unload
Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.
$ npx -y skills add IvanMurzak/Unity-MCP --skill scene-unload --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/scene-unload
Context preview
The summary Claude sees to decide when to auto-load this skill.
Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.
SKILL.md
scene-unload.SKILL.mdname: scene-unload
description: Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.
Scene / Unload
Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.
Inputs
- `name` — required non-empty scene name. Must match an opened scene; otherwise throws.
Behavior
Runs `SceneManager.UnloadSceneAsync` on the main thread and awaits completion. Returns an `UnloadSceneResult` containing the scene name and an `AssetObjectRef` to its asset (or `null` if the scene was not backed by an asset on disk).
How to Call
unity-mcp-cli run-tool scene-unload --input '{
"name": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool scene-unload --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool scene-unload --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `name` | `string` | Yes | Name of the loaded scene. |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
}
},
"required": [
"name"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.UnloadSceneResult"
}
},
"$defs": {
"AIGD.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"AIGD.UnloadSceneResult": {
"type": "object",
"properties": {
"Name": {
"type": "string",
"description": "Name of the unloaded scene."
},
"AssetObjectRef": {
"$ref": "#/$defs/AIGD.AssetObjectRef",
"description": "Reference to the unloaded scene asset."
}
}
}
},
"required": [
"result"
]
}Read more
name: scene-unload description: Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.
Scene / Unload
Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.
Inputs
- `name` — required non-empty scene name. Must match an opened scene; otherwise throws.
Behavior
Runs `SceneManager.UnloadSceneAsync` on the main thread and awaits completion. Returns an `UnloadSceneResult` containing the scene name and an `AssetObjectRef` to its asset (or `null` if the scene was not backed by an asset on disk).
How to Call
unity-mcp-cli run-tool scene-unload --input '{
"name": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool scene-unload --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool scene-unload --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `name` | `string` | Yes | Name of the loaded scene. |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
}
},
"required": [
"name"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.UnloadSceneResult"
}
},
"$defs": {
"AIGD.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"AIGD.UnloadSceneResult": {
"type": "object",
"properties": {
"Name": {
"type": "string",
"description": "Name of the unloaded scene."
},
"AssetObjectRef": {
"$ref": "#/$defs/AIGD.AssetObjectRef",
"description": "Reference to the unloaded scene asset."
}
}
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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