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/scene-open

Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first.

From plugin
ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill scene-open --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/scene-open

Context preview

The summary Claude sees to decide when to auto-load this skill.

Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first.

SKILL.md

scene-open.SKILL.md
name: scene-open
description: Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first.

Scene / Open

Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.

Inputs

  • `sceneRef` — `AssetObjectRef` pointing at a `SceneAsset`. Throws if the asset cannot be resolved or is not a `SceneAsset`.
  • `loadSceneMode` (default `Single`):
  • `Single` — closes the currently opened scenes and opens this one.
  • `Additive` — keeps the currently opened scenes and opens this one alongside them.

How to Call

unity-mcp-cli run-tool scene-open --input '{
  "sceneRef": "string_value",
  "loadSceneMode": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool scene-open --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool scene-open --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `sceneRef` | `any` | Yes | Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders. | | `loadSceneMode` | `string` | No | Open scene mode. Single: closes the current scenes and opens a new one. Additive: keeps the current scene and opens additional one. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "sceneRef": {
      "$ref": "#/$defs/AIGD.AssetObjectRef"
    },
    "loadSceneMode": {
      "type": "string",
      "enum": [
        "Single",
        "Additive",
        "AdditiveWithoutLoading"
      ]
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "required": [
    "sceneRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.SceneDataShallow-1"
    }
  },
  "$defs": {
    "AIGD.SceneDataShallow": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string"
        },
        "IsLoaded": {
          "type": "boolean"
        },
        "IsDirty": {
          "type": "boolean"
        },
        "IsSubScene": {
          "type": "boolean"
        },
        "IsValidScene": {
          "type": "boolean",
          "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
        },
        "RootCount": {
          "type": "integer"
        },
        "path": {
          "type": "string",
          "description": "Path to the Scene within the project. Starts with 'Assets/'"
        },
        "buildIndex": {
          "type": "integer",
          "description": "Build index of the Scene in the Build Settings."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "IsLoaded",
        "IsDirty",
        "IsSubScene",
        "IsValidScene",
        "RootCount",
        "buildIndex",
        "instanceID"
      ],
      "description": "Scene reference. Used to find a Scene."
    },
    "AIGD.SceneDataShallow-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.SceneDataShallow",
        "description": "Scene reference. Used to find a Scene."
      }
    }
  },
  "required": [
    "result"
  ]
}
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Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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Repo: IvanMurzak/Unity-MCP