build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'.
$ npx -y skills add IvanMurzak/Unity-MCP --skill reflection-method-find --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/reflection-method-findContext preview
The summary Claude sees to decide when to auto-load this skill.
Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'.
name: reflection-method-find description: Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'.
Find method in the project using C# Reflection. It looks for all assemblies in the project and finds method by its name, class name and parameters. Even private methods are available. Use 'reflection-method-call' to call the method after finding it.
On match, returns a `[Success] Found N method(s):` line followed by a JSON dump of every method's `MethodData`. Pass any single entry to 'reflection-method-call' as its `filter`.
unity-mcp-cli run-tool reflection-method-find --input '{
"filter": "string_value",
"knownNamespace": false,
"typeNameMatchLevel": 0,
"methodNameMatchLevel": 0,
"parametersMatchLevel": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool reflection-method-find --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool reflection-method-find --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `filter` | `any` | Yes | Method reference. Used to find method in codebase of the project. | | `knownNamespace` | `boolean` | No | Set to true if 'Namespace' is known and full namespace name is specified in the 'filter.Namespace' property. Otherwise, set to false. | | `typeNameMatchLevel` | `integer` | No | Minimal match level for 'typeName'. 0 - ignore 'filter.typeName', 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive. | | `methodNameMatchLevel` | `integer` | No | Minimal match level for 'MethodName'. 0 - ignore 'filter.MethodName', 1 - contains ignoring case (default value), 2 - contains case sensitive, 3 - starts with ignoring case, 4 - starts with case sensitive, 5 - equals ignoring case, 6 - equals case sensitive. | | `parametersMatchLevel` | `integer` | No | Minimal match level for 'Parameters'. 0 - ignore 'filter.Parameters' (default value), 1 - parameters count is the same, 2 - equals. |
{
"type": "object",
"properties": {
"filter": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.MethodRef"
},
"knownNamespace": {
"type": "boolean"
},
"typeNameMatchLevel": {
"type": "integer"
},
"methodNameMatchLevel": {
"type": "integer"
},
"parametersMatchLevel": {
"type": "integer"
}
},
"$defs": {
"System.Collections.Generic.List(com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter",
"description": "Parameter of a method. Contains type and name of the parameter."
}
},
"com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Type of the parameter including namespace. Sample: 'System.String', 'System.Int32', 'UnityEngine.GameObject', etc."
},
"name": {
"type": "string",
"description": "Name of the parameter. It may be empty if the name is unknown."
}
},
"description": "Parameter of a method. Contains type and name of the parameter."
},
"com.IvanMurzak.ReflectorNet.Model.MethodRef": {
"type": "object",
"properties": {
"namespace": {
"type": "string",
"description": "Namespace of the class. It may be empty if the class is in the global namespace or the namespace is unknown."
},
"typeName": {
"type": "string",
"description": "Class name, or substring a class name. It may be empty if the class is unknown."
},
"methodName": {
"type": "string",
"description": "Method name, or substring of the method name. It may be empty if the method is unknown."
},
"inputParameters": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.ReflectorNet.Model.MethodRef-Parameter)",
"description": "List of input parameters. Can be null if the method has no parameters or the parameters are unknown."
}
},
"description": "Method reference. Used to find method in codebase of the project."
}
},
"required": [
"filter"
]
}{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…