build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.
$ npx -y skills add IvanMurzak/Unity-MCP --skill profiler-start --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/profiler-startContext preview
The summary Claude sees to decide when to auto-load this skill.
Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.
name: profiler-start description: "Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error."
Enables `UnityEngine.Profiling.Profiler.enabled = true` and opens `Window > Analysis > Profiler` via `EditorApplication.ExecuteMenuItem`. Returns `true` once the profiler is enabled.
Uses only built-in Unity APIs (`UnityEngine.Profiling`, `UnityEditor.EditorApplication`). No external Unity package is required.
Snapshot-based: this tool does not stream historical frame data — use Unity's Profiler window directly for that.
unity-mcp-cli run-tool profiler-start --input '{
"nothing": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-start --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-start --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}{
"type": "object",
"properties": {
"result": {
"type": "boolean"
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…