/profiler-get-rendering-stats
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
$ npx -y skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/profiler-get-rendering-stats
Context preview
The summary Claude sees to decide when to auto-load this skill.
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
SKILL.md
profiler-get-rendering-stats.SKILL.mdname: profiler-get-rendering-stats
description: Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
Profiler / Get Rendering Stats
Snapshots rendering-related fields from `UnityEngine.Time`, `UnityEngine.QualitySettings`, `UnityEngine.Application` and `UnityEngine.SystemInfo`. All values are read from built-in Unity APIs so no external Unity package is required.
Fields
- `FrameTimeMs` — `Time.deltaTime * 1000f`.
- `Fps` — `1 / Time.deltaTime` (0 when delta is zero).
- `VSyncCount` — `QualitySettings.vSyncCount`.
- `TargetFrameRate` — `Application.targetFrameRate`.
- `RenderingThreadingMode` — `SystemInfo.renderingThreadingMode.ToString()`.
- `GraphicsDeviceType` — `SystemInfo.graphicsDeviceType.ToString()`.
How to Call
unity-mcp-cli run-tool profiler-get-rendering-stats --input '{
"nothing": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-get-rendering-stats --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-get-rendering-stats --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData",
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Last reported frame time (Time.deltaTime * 1000) in milliseconds."
},
"Fps": {
"type": "number",
"description": "Frames per second derived from Time.deltaTime."
},
"VSyncCount": {
"type": "integer",
"description": "QualitySettings.vSyncCount."
},
"TargetFrameRate": {
"type": "integer",
"description": "Application.targetFrameRate."
},
"RenderingThreadingMode": {
"type": "string",
"description": "SystemInfo.renderingThreadingMode."
},
"GraphicsDeviceType": {
"type": "string",
"description": "SystemInfo.graphicsDeviceType."
}
},
"required": [
"FrameTimeMs",
"Fps",
"VSyncCount",
"TargetFrameRate"
],
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"required": [
"result"
]
}Read more
name: profiler-get-rendering-stats description: Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
Profiler / Get Rendering Stats
Snapshots rendering-related fields from `UnityEngine.Time`, `UnityEngine.QualitySettings`, `UnityEngine.Application` and `UnityEngine.SystemInfo`. All values are read from built-in Unity APIs so no external Unity package is required.
Fields
- `FrameTimeMs` — `Time.deltaTime * 1000f`.
- `Fps` — `1 / Time.deltaTime` (0 when delta is zero).
- `VSyncCount` — `QualitySettings.vSyncCount`.
- `TargetFrameRate` — `Application.targetFrameRate`.
- `RenderingThreadingMode` — `SystemInfo.renderingThreadingMode.ToString()`.
- `GraphicsDeviceType` — `SystemInfo.graphicsDeviceType.ToString()`.
How to Call
unity-mcp-cli run-tool profiler-get-rendering-stats --input '{
"nothing": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-get-rendering-stats --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-get-rendering-stats --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData",
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Last reported frame time (Time.deltaTime * 1000) in milliseconds."
},
"Fps": {
"type": "number",
"description": "Frames per second derived from Time.deltaTime."
},
"VSyncCount": {
"type": "integer",
"description": "QualitySettings.vSyncCount."
},
"TargetFrameRate": {
"type": "integer",
"description": "Application.targetFrameRate."
},
"RenderingThreadingMode": {
"type": "string",
"description": "SystemInfo.renderingThreadingMode."
},
"GraphicsDeviceType": {
"type": "string",
"description": "SystemInfo.graphicsDeviceType."
}
},
"required": [
"FrameTimeMs",
"Fps",
"VSyncCount",
"TargetFrameRate"
],
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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