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/profiler-get-memory-stats

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

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ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill profiler-get-memory-stats --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/profiler-get-memory-stats

Context preview

The summary Claude sees to decide when to auto-load this skill.

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

SKILL.md

profiler-get-memory-stats.SKILL.md
name: profiler-get-memory-stats
description: Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

Profiler / Get Memory Stats

Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (`/1048576f`).

Fields

  • `TotalReservedMemoryMB` — `GetTotalReservedMemoryLong()`.
  • `TotalAllocatedMemoryMB` — `GetTotalAllocatedMemoryLong()`.
  • `TotalUnusedReservedMemoryMB` — `GetTotalUnusedReservedMemoryLong()`.
  • `MonoHeapSizeMB` — `GetMonoHeapSizeLong()`.
  • `MonoUsedSizeMB` — `GetMonoUsedSizeLong()`.
  • `TempAllocatorSizeMB` — `GetTempAllocatorSize()`.
  • `GraphicsMemoryMB` — `GetAllocatedMemoryForGraphicsDriver()`.
  • `MaxUsedMemoryMB` — `maxUsedMemory`.
  • `UsedHeapSizeMB` — `usedHeapSizeLong`.

Behavior

Uses only built-in Unity APIs (`UnityEngine.Profiling.Profiler`). No external Unity package is required.

How to Call

unity-mcp-cli run-tool profiler-get-memory-stats --input '{
  "nothing": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-get-memory-stats --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData",
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": {
      "type": "object",
      "properties": {
        "TotalReservedMemoryMB": {
          "type": "number",
          "description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)."
        },
        "TotalAllocatedMemoryMB": {
          "type": "number",
          "description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)."
        },
        "TotalUnusedReservedMemoryMB": {
          "type": "number",
          "description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)."
        },
        "MonoHeapSizeMB": {
          "type": "number",
          "description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)."
        },
        "MonoUsedSizeMB": {
          "type": "number",
          "description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)."
        },
        "TempAllocatorSizeMB": {
          "type": "number",
          "description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)."
        },
        "GraphicsMemoryMB": {
          "type": "number",
          "description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)."
        },
        "MaxUsedMemoryMB": {
          "type": "number",
          "description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)."
        },
        "UsedHeapSizeMB": {
          "type": "number",
          "description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)."
        }
      },
      "required": [
        "TotalReservedMemoryMB",
        "TotalAllocatedMemoryMB",
        "TotalUnusedReservedMemoryMB",
        "MonoHeapSizeMB",
        "MonoUsedSizeMB",
        "TempAllocatorSizeMB",
        "GraphicsMemoryMB",
        "MaxUsedMemoryMB",
        "UsedHeapSizeMB"
      ],
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "required": [
    "result"
  ]
}
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Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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Repo: IvanMurzak/Unity-MCP