build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
$ npx -y skills add IvanMurzak/Unity-MCP --skill profiler-enable-module --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/profiler-enable-moduleContext preview
The summary Claude sees to decide when to auto-load this skill.
Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
name: profiler-enable-module description: Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
Adds or removes the given module name from the wrapper's `EnabledModules` set. This is local bookkeeping consumed by `profiler-get-status` and `profiler-list-modules`; Unity's runtime API does not allow programmatic toggling of Profiler-window modules from a built-in namespace, so this tool intentionally does not pretend to.
unity-mcp-cli run-tool profiler-enable-module --input '{
"moduleName": "string_value",
"enabled": false
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-enable-module --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-enable-module --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `moduleName` | `string` | Yes | Profiler module name (e.g. 'CPU', 'GPU', 'Memory'). | | `enabled` | `boolean` | No | True to mark the module enabled in local bookkeeping; false to mark disabled. |
{
"type": "object",
"properties": {
"moduleName": {
"type": "string"
},
"enabled": {
"type": "boolean"
}
},
"required": [
"moduleName"
]
}{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…