build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
$ npx -y skills add IvanMurzak/Unity-MCP --skill profiler-capture-frame --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/profiler-capture-frameContext preview
The summary Claude sees to decide when to auto-load this skill.
Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
name: profiler-capture-frame description: Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
Reads `UnityEngine.Time` fields and returns them in a single struct. This tool is intentionally a single-frame snapshot — Unity's runtime API does not expose historical frame-data outside the Profiler window.
Uses only built-in Unity APIs (`UnityEngine.Time`). No external Unity package is required.
unity-mcp-cli run-tool profiler-capture-frame --input '{
"nothing": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-capture-frame --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-capture-frame --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData",
"description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Time.deltaTime in milliseconds at the moment of capture."
},
"Fps": {
"type": "number",
"description": "Frames per second derived from Time.deltaTime."
},
"TotalFrameCount": {
"type": "integer",
"description": "Total frame count since application start (Time.frameCount). May include skipped renders."
},
"RealtimeSinceStartup": {
"type": "number",
"description": "Time.realtimeSinceStartup, in seconds."
},
"RenderedFrameCount": {
"type": "integer",
"description": "Frames actually rendered (Time.renderedFrameCount)."
}
},
"required": [
"FrameTimeMs",
"Fps",
"TotalFrameCount",
"RealtimeSinceStartup",
"RenderedFrameCount"
],
"description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
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