/gameobject-set-parent
Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.
$ npx -y skills add IvanMurzak/Unity-MCP --skill gameobject-set-parent --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/gameobject-set-parent
Context preview
The summary Claude sees to decide when to auto-load this skill.
Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.
SKILL.md
gameobject-set-parent.SKILL.mdname: gameobject-set-parent
description: Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.
GameObject / Set Parent
Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
Inputs
- `gameObjectRefs` — list of children to reparent.
- `parentGameObjectRef` — new parent. Must resolve, otherwise the call returns early with an error string.
- `worldPositionStays` (default `true`) — preserve world-space transform when reparenting (passed to `Transform.SetParent`).
Behavior
Iterates `gameObjectRefs` and reparents each one independently; per-item resolve errors are appended to the returned status string instead of throwing. After the loop, if at least one reparent succeeded, marks the active scene dirty and repaints editor windows.
How to Call
unity-mcp-cli run-tool gameobject-set-parent --input '{
"gameObjectRefs": "string_value",
"parentGameObjectRef": "string_value",
"worldPositionStays": false
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-set-parent --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-set-parent --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRefs` | `any` | Yes | List of references to the GameObjects to set new parent. | | `parentGameObjectRef` | `any` | Yes | Reference to the parent GameObject. | | `worldPositionStays` | `boolean` | No | A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRefs": {
"$ref": "#/$defs/AIGD.GameObjectRefList"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"worldPositionStays": {
"type": "boolean"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRefList": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"description": "Array of GameObjects in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRefs",
"parentGameObjectRef"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}Read more
name: gameobject-set-parent description: Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.
GameObject / Set Parent
Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
Inputs
- `gameObjectRefs` — list of children to reparent.
- `parentGameObjectRef` — new parent. Must resolve, otherwise the call returns early with an error string.
- `worldPositionStays` (default `true`) — preserve world-space transform when reparenting (passed to `Transform.SetParent`).
Behavior
Iterates `gameObjectRefs` and reparents each one independently; per-item resolve errors are appended to the returned status string instead of throwing. After the loop, if at least one reparent succeeded, marks the active scene dirty and repaints editor windows.
How to Call
unity-mcp-cli run-tool gameobject-set-parent --input '{
"gameObjectRefs": "string_value",
"parentGameObjectRef": "string_value",
"worldPositionStays": false
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-set-parent --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-set-parent --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRefs` | `any` | Yes | List of references to the GameObjects to set new parent. | | `parentGameObjectRef` | `any` | Yes | Reference to the parent GameObject. | | `worldPositionStays` | `boolean` | No | A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRefs": {
"$ref": "#/$defs/AIGD.GameObjectRefList"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"worldPositionStays": {
"type": "boolean"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRefList": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"description": "Array of GameObjects in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRefs",
"parentGameObjectRef"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Other skills on ivanmurzak-unity-mcp.
- /build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Open skill - /github-pr-review-fix
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Open skill - /assets-copy
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Open skill - /assets-create-folder
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Open skill - /assets-delete
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Open skill - /assets-find-built-in
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
Open skill

