/gameobject-create
Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.
$ npx -y skills add IvanMurzak/Unity-MCP --skill gameobject-create --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/gameobject-create
Context preview
The summary Claude sees to decide when to auto-load this skill.
Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.
SKILL.md
gameobject-create.SKILL.mdname: gameobject-create
description: Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.
GameObject / Create
Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.
Inputs
- `name` — required non-empty name.
- `parentGameObjectRef` (optional) — when provided, the new GameObject is parented under this one (`SetParent(parent, worldPositionStays: false)`); otherwise it's created at scene/prefab root.
- `position` / `rotation` / `scale` — optional transform; default to zero / zero / one.
- `isLocalSpace` — when `true`, applies the transform in local space relative to the parent.
- `primitiveType` (optional) — when set, the GameObject is created via `GameObject.CreatePrimitive` (adds the appropriate renderer/collider for the primitive shape).
How to Call
unity-mcp-cli run-tool gameobject-create --input '{
"name": "string_value",
"parentGameObjectRef": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false,
"primitiveType": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-create --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `name` | `string` | Yes | Name of the new GameObject. | | `parentGameObjectRef` | `any` | No | Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab. | | `position` | `any` | No | Transform position of the GameObject. | | `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. | | `scale` | `any` | No | Transform scale of the GameObject. | | `isLocalSpace` | `boolean` | No | World or Local space of transform. | | `primitiveType` | `any` | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"isLocalSpace": {
"type": "boolean"
},
"primitiveType": {
"$ref": "#/$defs/UnityEngine.PrimitiveType"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"UnityEngine.PrimitiveType": {
"type": "string",
"enum": [
"Sphere",
"Capsule",
"Cylinder",
"Cube",
"Plane",
"Quad"
]
}
},
"required": [
"name"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetRead more
name: gameobject-create description: Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.
GameObject / Create
Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.
Inputs
- `name` — required non-empty name.
- `parentGameObjectRef` (optional) — when provided, the new GameObject is parented under this one (`SetParent(parent, worldPositionStays: false)`); otherwise it's created at scene/prefab root.
- `position` / `rotation` / `scale` — optional transform; default to zero / zero / one.
- `isLocalSpace` — when `true`, applies the transform in local space relative to the parent.
- `primitiveType` (optional) — when set, the GameObject is created via `GameObject.CreatePrimitive` (adds the appropriate renderer/collider for the primitive shape).
How to Call
unity-mcp-cli run-tool gameobject-create --input '{
"name": "string_value",
"parentGameObjectRef": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false,
"primitiveType": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-create --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `name` | `string` | Yes | Name of the new GameObject. | | `parentGameObjectRef` | `any` | No | Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab. | | `position` | `any` | No | Transform position of the GameObject. | | `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. | | `scale` | `any` | No | Transform scale of the GameObject. | | `isLocalSpace` | `boolean` | No | World or Local space of transform. | | `primitiveType` | `any` | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"isLocalSpace": {
"type": "boolean"
},
"primitiveType": {
"$ref": "#/$defs/UnityEngine.PrimitiveType"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"UnityEngine.PrimitiveType": {
"type": "string",
"enum": [
"Sphere",
"Capsule",
"Cylinder",
"Cube",
"Plane",
"Quad"
]
}
},
"required": [
"name"
]
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetGet up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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