/gameobject-component-list-all
List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.
$ npx -y skills add IvanMurzak/Unity-MCP --skill gameobject-component-list-all --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/gameobject-component-list-all
Context preview
The summary Claude sees to decide when to auto-load this skill.
List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.
SKILL.md
gameobject-component-list-all.SKILL.mdname: gameobject-component-list-all
description: List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.
GameObject / Component / List All
List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.
Inputs
- `search` (optional) — case-insensitive substring filter on type names.
- `page` (default 0, 0-based) — page index.
- `pageSize` (default 5, range 1..500) — items per page.
Behavior
Enumerates `AllComponentTypes` (every non-abstract subclass of `UnityEngine.Component`), filters by `search` if supplied, then returns a `ComponentListResult` containing the requested page plus `TotalCount` / `TotalPages` so the caller can iterate.
How to Call
unity-mcp-cli run-tool gameobject-component-list-all --input '{
"search": "string_value",
"page": 0,
"pageSize": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-component-list-all --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-component-list-all --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `search` | `string` | No | Substring for searching components. Could be empty. | | `page` | `integer` | No | Page number (0-based). Default is 0. | | `pageSize` | `integer` | No | Number of items per page. Default is 5. Max is 500. |
Input JSON Schema
{
"type": "object",
"properties": {
"search": {
"type": "string"
},
"page": {
"type": "integer"
},
"pageSize": {
"type": "integer"
}
}
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.ComponentListResult"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.ComponentListResult": {
"type": "object",
"properties": {
"Items": {
"$ref": "#/$defs/System.String-1",
"description": "Array of component type names for the current page."
},
"Page": {
"type": "integer",
"description": "Current page number (0-based)."
},
"PageSize": {
"type": "integer",
"description": "Number of items per page."
},
"TotalCount": {
"type": "integer",
"description": "Total number of matching components."
},
"TotalPages": {
"type": "integer",
"description": "Total number of pages available."
}
},
"required": [
"Page",
"PageSize",
"TotalCount",
"TotalPages"
]
}
},
"required": [
"result"
]
}Read more
name: gameobject-component-list-all description: List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.
GameObject / Component / List All
List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.
Inputs
- `search` (optional) — case-insensitive substring filter on type names.
- `page` (default 0, 0-based) — page index.
- `pageSize` (default 5, range 1..500) — items per page.
Behavior
Enumerates `AllComponentTypes` (every non-abstract subclass of `UnityEngine.Component`), filters by `search` if supplied, then returns a `ComponentListResult` containing the requested page plus `TotalCount` / `TotalPages` so the caller can iterate.
How to Call
unity-mcp-cli run-tool gameobject-component-list-all --input '{
"search": "string_value",
"page": 0,
"pageSize": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-component-list-all --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-component-list-all --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `search` | `string` | No | Substring for searching components. Could be empty. | | `page` | `integer` | No | Page number (0-based). Default is 0. | | `pageSize` | `integer` | No | Number of items per page. Default is 5. Max is 500. |
Input JSON Schema
{
"type": "object",
"properties": {
"search": {
"type": "string"
},
"page": {
"type": "integer"
},
"pageSize": {
"type": "integer"
}
}
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.ComponentListResult"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.ComponentListResult": {
"type": "object",
"properties": {
"Items": {
"$ref": "#/$defs/System.String-1",
"description": "Array of component type names for the current page."
},
"Page": {
"type": "integer",
"description": "Current page number (0-based)."
},
"PageSize": {
"type": "integer",
"description": "Number of items per page."
},
"TotalCount": {
"type": "integer",
"description": "Total number of matching components."
},
"TotalPages": {
"type": "integer",
"description": "Total number of pages available."
}
},
"required": [
"Page",
"PageSize",
"TotalCount",
"TotalPages"
]
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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