/editor-selection-get
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
$ npx -y skills add IvanMurzak/Unity-MCP --skill editor-selection-get --agent claude-codeHow it fires
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/editor-selection-get
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Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
SKILL.md
editor-selection-get.SKILL.mdname: editor-selection-get
description: Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
Editor / Selection / Get
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
Toggles (default off where indicated to keep responses small)
- `includeGameObjects` (default `false`) — populate `GameObjects[]`.
- `includeTransforms` (default `false`) — populate `Transforms[]` as `ComponentRef`s.
- `includeInstanceIDs` (default `false`) — populate `InstanceIDs[]`.
- `includeAssetGUIDs` (default `false`) — populate `AssetGUIDs[]` from project-window selection.
- `includeActiveObject` (default `true`) — populate `ActiveObject` as a generic `ObjectRef`.
- `includeActiveTransform` (default `true`) — populate `ActiveTransform` as a `ComponentRef`.
`ActiveGameObject` and `ActiveInstanceID` are always populated.
How to Call
unity-mcp-cli run-tool editor-selection-get --input '{
"includeGameObjects": false,
"includeTransforms": false,
"includeInstanceIDs": false,
"includeAssetGUIDs": false,
"includeActiveObject": false,
"includeActiveTransform": false
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool editor-selection-get --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool editor-selection-get --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `includeGameObjects` | `boolean` | No | | | `includeTransforms` | `boolean` | No | | | `includeInstanceIDs` | `boolean` | No | | | `includeAssetGUIDs` | `boolean` | No | | | `includeActiveObject` | `boolean` | No | | | `includeActiveTransform` | `boolean` | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"includeGameObjects": {
"type": "boolean"
},
"includeTransforms": {
"type": "boolean"
},
"includeInstanceIDs": {
"type": "boolean"
},
"includeAssetGUIDs": {
"type": "boolean"
},
"includeActiveObject": {
"type": "boolean"
},
"includeActiveTransform": {
"type": "boolean"
}
}
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SelectionData"
}
},
"$defs": {
"AIGD.GameObjectRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Component reference. Used to find a Component at GameObject."
}
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
},
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.ObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"instanceID"
],Read more
name: editor-selection-get description: Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
Editor / Selection / Get
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
Toggles (default off where indicated to keep responses small)
- `includeGameObjects` (default `false`) — populate `GameObjects[]`.
- `includeTransforms` (default `false`) — populate `Transforms[]` as `ComponentRef`s.
- `includeInstanceIDs` (default `false`) — populate `InstanceIDs[]`.
- `includeAssetGUIDs` (default `false`) — populate `AssetGUIDs[]` from project-window selection.
- `includeActiveObject` (default `true`) — populate `ActiveObject` as a generic `ObjectRef`.
- `includeActiveTransform` (default `true`) — populate `ActiveTransform` as a `ComponentRef`.
`ActiveGameObject` and `ActiveInstanceID` are always populated.
How to Call
unity-mcp-cli run-tool editor-selection-get --input '{
"includeGameObjects": false,
"includeTransforms": false,
"includeInstanceIDs": false,
"includeAssetGUIDs": false,
"includeActiveObject": false,
"includeActiveTransform": false
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool editor-selection-get --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool editor-selection-get --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `includeGameObjects` | `boolean` | No | | | `includeTransforms` | `boolean` | No | | | `includeInstanceIDs` | `boolean` | No | | | `includeAssetGUIDs` | `boolean` | No | | | `includeActiveObject` | `boolean` | No | | | `includeActiveTransform` | `boolean` | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"includeGameObjects": {
"type": "boolean"
},
"includeTransforms": {
"type": "boolean"
},
"includeInstanceIDs": {
"type": "boolean"
},
"includeAssetGUIDs": {
"type": "boolean"
},
"includeActiveObject": {
"type": "boolean"
},
"includeActiveTransform": {
"type": "boolean"
}
}
}Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SelectionData"
}
},
"$defs": {
"AIGD.GameObjectRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Component reference. Used to find a Component at GameObject."
}
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
},
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.ObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"instanceID"
],Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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