build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.
$ npx -y skills add IvanMurzak/Unity-MCP --skill editor-application-set-state --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/editor-application-set-stateContext preview
The summary Claude sees to decide when to auto-load this skill.
Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.
name: editor-application-set-state description: Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.
Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.
Refuses any state change while `EditorUtility.scriptCompilationFailed` is true — instead throws with the compilation error details so the caller can fix them first. On success returns the post-change `EditorStatsData` snapshot.
unity-mcp-cli run-tool editor-application-set-state --input '{
"isPlaying": false,
"isPaused": false
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool editor-application-set-state --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool editor-application-set-state --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `isPlaying` | `boolean` | No | If true, the 'playmode' will be started. If false, the 'playmode' will be stopped. | | `isPaused` | `boolean` | No | If true, the 'playmode' will be paused. If false, the 'playmode' will be resumed. |
{
"type": "object",
"properties": {
"isPlaying": {
"type": "boolean"
},
"isPaused": {
"type": "boolean"
}
}
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.EditorStatsData",
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"$defs": {
"AIGD.EditorStatsData": {
"type": "object",
"properties": {
"IsPlaying": {
"type": "boolean",
"description": "Whether the Editor is in Play mode."
},
"IsPaused": {
"type": "boolean",
"description": "Whether the Editor is paused."
},
"IsCompiling": {
"type": "boolean",
"description": "Is editor currently compiling scripts? (Read Only)"
},
"IsPlayingOrWillChangePlaymode": {
"type": "boolean",
"description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
},
"IsUpdating": {
"type": "boolean",
"description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
},
"ApplicationContentsPath": {
"type": "string",
"description": "Path to the Unity editor contents folder. (Read Only)"
},
"ApplicationPath": {
"type": "string",
"description": "Gets the path to the Unity Editor application. (Read Only)"
},
"TimeSinceStartup": {
"type": "number",
"description": "The time since the editor was started. (Read Only)"
}
},
"required": [
"IsPlaying",
"IsPaused",
"IsCompiling",
"IsPlayingOrWillChangePlaymode",
"IsUpdating",
"TimeSinceStartup"
],
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…