build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Retrieve Unity Editor logs from the MCP plugin's `LogCollector`, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.
$ npx -y skills add IvanMurzak/Unity-MCP --skill console-get-logs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/console-get-logsContext preview
The summary Claude sees to decide when to auto-load this skill.
Retrieve Unity Editor logs from the MCP plugin's `LogCollector`, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.
name: console-get-logs description: Retrieve Unity Editor logs from the MCP plugin's `LogCollector`, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.
Retrieves Unity Editor logs. Useful for debugging and monitoring Unity Editor activity.
unity-mcp-cli run-tool console-get-logs --input '{
"maxEntries": 0,
"logTypeFilter": "string_value",
"includeStackTrace": false,
"lastMinutes": 0
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool console-get-logs --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool console-get-logs --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `maxEntries` | `integer` | No | Maximum number of log entries to return. Minimum: 1. Default: 100 | | `logTypeFilter` | `any` | No | Filter by log type. 'null' means All. | | `includeStackTrace` | `boolean` | No | Include stack traces in the output. Default: false | | `lastMinutes` | `integer` | No | Return logs from the last N minutes. If 0, returns all available logs. Default: 0 |
{
"type": "object",
"properties": {
"maxEntries": {
"type": "integer"
},
"logTypeFilter": {
"$ref": "#/$defs/UnityEngine.LogType"
},
"includeStackTrace": {
"type": "boolean"
},
"lastMinutes": {
"type": "integer"
}
},
"$defs": {
"UnityEngine.LogType": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
]
}
}
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.LogEntry-1"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.LogEntry": {
"type": "object",
"properties": {
"LogType": {
"type": "string",
"enum": [
"Error",
"Assert",
"Warning",
"Log",
"Exception"
]
},
"Message": {
"type": "string"
},
"Timestamp": {
"type": "string",
"format": "date-time"
},
"StackTrace": {
"type": "string"
}
},
"required": [
"LogType",
"Timestamp"
]
},
"com.IvanMurzak.Unity.MCP.LogEntry-1": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.LogEntry"
}
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…