build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.
$ npx -y skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/assets-shader-list-allContext preview
The summary Claude sees to decide when to auto-load this skill.
List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.
name: assets-shader-list-all description: List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.
List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.
Enumerates shaders via `ShaderUtils.GetAllShaders`, filters out nulls, and returns the names alphabetically sorted.
unity-mcp-cli run-tool assets-shader-list-all --input '{
"nothing": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-shader-list-all --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-shader-list-all --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"result"
]
}Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…