build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.
$ npx -y skills add IvanMurzak/Unity-MCP --skill assets-refresh --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/assets-refreshContext preview
The summary Claude sees to decide when to auto-load this skill.
Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.
name: assets-refresh description: Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.
Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.
Runs `AssetDatabase.Refresh(options)`. If `EditorApplication.isCompiling` is true after the refresh, schedules a post-compilation notification and returns a `Processing` response. If compilation already failed (`EditorUtility.scriptCompilationFailed`), returns `Success` with the compilation error details. Otherwise returns a plain `Success`.
unity-mcp-cli run-tool assets-refresh --input '{
"options": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-refresh --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-refresh --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `options` | `any` | No | Asset import options. |
{
"type": "object",
"properties": {
"options": {
"$ref": "#/$defs/UnityEditor.ImportAssetOptions"
}
},
"$defs": {
"UnityEditor.ImportAssetOptions": {
"type": "string",
"enum": [
"Default",
"ForceUpdate",
"ForceSynchronousImport",
"ImportRecursive",
"DontDownloadFromCacheServer",
"ForceUncompressedImport"
]
}
}
}This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…