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/assets-refresh

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

From plugin
ivanmurzak-unity-mcp
3.8k80 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill assets-refresh --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/assets-refresh

Context preview

The summary Claude sees to decide when to auto-load this skill.

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

SKILL.md

assets-refresh.SKILL.md
name: assets-refresh
description: Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

Assets / Refresh

Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.

Inputs

  • `options` — `ImportAssetOptions` flag (default `ForceSynchronousImport`).
  • `requestId` — required for processing-mode responses; the tool returns `Processing` immediately and delivers a follow-up completion when compilation finishes.

Behavior

Runs `AssetDatabase.Refresh(options)`. If `EditorApplication.isCompiling` is true after the refresh, schedules a post-compilation notification and returns a `Processing` response. If compilation already failed (`EditorUtility.scriptCompilationFailed`), returns `Success` with the compilation error details. Otherwise returns a plain `Success`.

How to Call

unity-mcp-cli run-tool assets-refresh --input '{
  "options": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-refresh --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-refresh --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `options` | `any` | No | Asset import options. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "options": {
      "$ref": "#/$defs/UnityEditor.ImportAssetOptions"
    }
  },
  "$defs": {
    "UnityEditor.ImportAssetOptions": {
      "type": "string",
      "enum": [
        "Default",
        "ForceUpdate",
        "ForceSynchronousImport",
        "ImportRecursive",
        "DontDownloadFromCacheServer",
        "ForceUncompressedImport"
      ]
    }
  }
}

Output

This tool does not return structured output.

Read more
Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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C#
Language
Apache-2.0
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12h ago
Last commit
1y ago
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Repo: IvanMurzak/Unity-MCP