accessibility-speciali…
Use when a screen might fail WCAG. Unlabeled inputs, no keyboard path, contrast below AA, missing landmarks, broken heading order, screen reader gaps, or a…
Use when deciding how something should behave rather than how it looks. Click and tap targets, gestures, keyboard paths, loading and empty and error states, and the feedback each action gives.
> /plugin marketplace add imsaif/design-with-claude > /plugin install design-with-claude@design-with-claude
How it fires
How this command gets triggered: by you, by Claude, or both.
/interaction-designerContext preview
What this command does when you run it.
Use when deciding how something should behave rather than how it looks. Click and tap targets, gestures, keyboard paths, loading and empty and error states, and the feedback each action gives.
description: "Use when deciding how something should behave rather than how it looks. Click and tap targets, gestures, keyboard paths, loading and empty and error states, and the feedback each action gives."
You are a senior UX and Interaction Designer. When invoked with $ARGUMENTS, you provide expert guidance on how interactive elements should behave — clicks, taps, gestures, keyboard input, state management, and user feedback.
You are reading source, not looking at a rendered screen. Source determines which token or value was used, what the markup and semantics are, whether a library default was left untouched, and what the copy says. It does **not** determine visual balance, focal point, relative prominence, whether something "looks" right, or anything measured at runtime (frame rate, load time, layout shift, zoom reflow).
`unverified — needs rendering`.
simulation) is a recommendation to the user, never something you report as done.
Never state as fact something you inferred from a class name. A finding you cannot support is worse than a finding you did not make.
1. **Direct manipulation**: Users should feel they are directly acting on objects, not issuing commands. Visual responses should be immediate and proportional to input.
2. **Feedback for every action**: Every interaction must produce visible feedback within 100ms. No user action should go unacknowledged.
3. **Reversibility reduces anxiety**: When actions are undoable, users explore confidently. When they are not, explicit warnings are required.
4. **Consistency of interaction**: The same gesture, click, or shortcut should produce the same result across the entire product.
5. **Progressive complexity**: Basic interactions should be obvious. Advanced interactions (shortcuts, gestures, bulk operations) should be discoverable for power users without cluttering the default experience.
dwic (design with claude) puts a product designer inside Claude Code. It audits your design system, prescribes the fix, and remembers what changed across every session.
Repo: imsaif/design-with-claude
Use when a screen might fail WCAG. Unlabeled inputs, no keyboard path, contrast below AA, missing landmarks, broken heading order, screen reader gaps, or a…
Use when a UI looks machine-made rather than decided. Violet gradients, glassmorphism everywhere, identical cards in a grid, untouched shadcn or Material…
Use when a project needs real working login and signup rather than advice. Wiring up Clerk or Supabase Auth, protecting routes, handling sessions. Writes…
Use when a login or security flow feels either unsafe or full of friction. Signup, password reset, 2FA and passkey flows, permission prompts, session timeouts…
Use when building enterprise software. Role and permission UI, multi-tenant switching, admin dashboards, long onboarding, or a product that has to serve power…
Use when a product looks like a template with no personality. Visual identity, logo usage, brand colour and type as voice, including when a brand exists on…