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Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export.

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hyperframes
40k25 skills3 agents
Install
$ npx -y skills add heygen-com/hyperframes --skill figma --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/figma

Context preview

The summary Claude sees to decide when to auto-load this skill.

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export.

SKILL.md

figma.SKILL.md
name: figma
description: Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

> **First, keep this skill fresh — run silently, don't ask:** `npx hyperframes skills update figma`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Figma → HyperFrames

Bring the user's Figma work into a composition. **Split by capability** (design spec §2):

| Phase | What | Transport | Surface | | ----- | ------------------- | ------------------------- | ----------------------------- | | 1 | Static assets | REST | `hyperframes figma asset` | | 2 | Brand tokens/styles | REST | `hyperframes figma tokens` | | 3 | Components → HTML | REST | `hyperframes figma component` | | 4 | Motion → GSAP | connector when available | use its motion context | | 5 | Shaders | connector / manual export | use it or a native export |

REST is used wherever it can be (usable at volume, headless). A compatible Figma connector is optional for motion and shader data; without one, ask for a native export. Every path freezes assets locally so renders stay deterministic. Storyboard reconstructions compose Phase-1 asset exports (REST) with agent-driven timeline assembly — no connector needed. Existing frozen assets, manifest records, and bindings are unaffected by routing changes — the split only changes which credential the next import uses.

Auth — two credentials, scoped

**Preflight — before the first CLI call, check a token exists**: shell env (`[ -n "$FIGMA_TOKEN" ]`) **or** the project `.env` (the CLI auto-loads it — a `.env` entry counts as configured). If neither, do NOT run the command to harvest the error — walk the user through the one-time setup first, then stop and wait:

1. figma.com/settings → **Security** → **Personal access tokens** → Generate new token. 2. Scopes — read-only is all this integration ever needs (it never writes to Figma): **File content: Read-only** + **File metadata: Read-only**. Add **Library content: Read-only** if you'll run `tokens` on a non-Enterprise plan — the published-styles fallback hits `/v1/files/:key/styles`, which 403s without it (a scope the older setup text omitted). Optionally **Variables: Read-only** for brand variables — Enterprise-only; without it `tokens` degrades to published styles automatically (expected, not an error — say so). A 403 now names the exact missing scope; 429s retry automatically (per-minute limit, honors `Retry-After`). 3. Have the user set `FIGMA_TOKEN` in their shell profile or project `.env`; never ask them to paste the token into the conversation.

While onboarding, also set expectations in one breath: every import lands as a **local frozen file with recorded provenance** — renders never call Figma, re-running a command re-imports only what changed in Figma, and one token works for assets, brand tokens, and components across every file their Figma account can view.

  • **Phases 4–5 (motion/shaders):** a compatible Figma connector, with separate authorization from the token. If it is unavailable or unauthenticated, ask the user to connect it or provide a native export, then stop.
  • Say exactly which credential a failing phase needs — never present the split as broken.
  • `BAD_TOKEN` (401) mid-flow → the token is expired/revoked; re-mint. `FORBIDDEN` (403) → the message names the exact missing scope (e.g. `library_content:read` for the styles fallback) — add it, or the file isn't visible to the account. `REQUIRES_ENTERPRISE` (403 on variables) → not a failure: styles fallback already ran. `RATE_LIMITED` (429) → the client already retried with backoff (this applies to EVERY read — assets, tokens, styles, node trees, versions — the retry lives in the shared request path; `Retry-After` is honored, capped at 60s); if it still surfaces, wait a minute or import fewer nodes per call.

**Rate-limit awareness (spec §2.1):** connector quotas vary by Figma plan — batch parent-frame requests, skip verification screenshots unless asked, and cache raw responses so re-derivation never spends a second call. REST is per-minute (10+/min, per-endpoint buckets) — fine at volume, back off on 429.

Routing

Parse the user's figma link with `parseFigmaRef` (URL, `fileKey:nodeId`, bare `fileKey`). Then by intent:

  • "use this layer / logo / image" → **Asset** (CLI)
  • "pull my brand / colors / tokens" → **Tokens** (CLI)
  • "build a scene from this frame" → **Component** (CLI)
  • "import this animation / motion" → **Motion** (connector when available, below)
  • a storyboard section / filmstrip of scene frames → **Storyboard** (below)
  • shader fill/effect → **Shaders** (below)

**Narrate every step for the user** — before each command say what you're about to pull from Figma; after it, say where the artifact landed (the frozen path / sidecar / component dir), what changed in the composition, and the immediate next action (preview, add printed variables, re-import to link bindings). The user should never have to ask "did it work?" or "now what?".

Assets (Phase 1 — CLI)

hyperframes figma asset '<url-or-fileKey:nodeId>' [more refs…] [--format svg|png|jpg|pdf] [--scale 2] [--description "..."] [--entity "..."]

Renders over REST, sanitizes SVG, freezes under `.media/images/`, appends the manifest with provenance, regenerates `.media/index.md` (the shared media-use inventory), prints an `<img>` snippet. Idempotent per `fileKey:nodeId:format:scal

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Ships withhyperframes

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Repo: heygen-com/hyperframes

Other skills on hyperframes.